KOJP

Jewel Columns Online Game

Cycle a falling column of three jewels, stack it, and line up three or more of the same jewel across, down or diagonally. A classic falling jewel puzzle with Endless, 3 Minute Rush and Flash Bomb modes

6×13 board · 6 jewels · up to level 30

Move the falling three jewel column left and right and cycle its order before it lands. Three or more matching jewels in a line sparkle and vanish, the jewels above settle down, and any new lines they form become chains. A rare magic jewel wipes every jewel of the color it lands on.

Controls

← → · A D: move
↑ · W · X: cycle (Z cycles back)
↓ · S: soft drop · Space: hard drop
Phone: swipe sideways, tap, flick down or the buttons below
P · Esc: pause

What kind of game is Jewel Columns?

A column of three jewels stacked on top of each other falls from the top. You slide it left or right and cycle the order of its jewels so that three or more of the same jewel end up in a line. Lines count across, down and along both diagonals, and matched jewels shatter into sparkling shards. Much like the arcade game Columns, you never rotate a block; you shuffle the order of the jewels instead, and that is what sets it apart from other falling block puzzles.

The board is 6 cells wide and 13 cells tall, and every column enters at the top of the third cell from the left. There are six jewels: a heart cut ruby, a round sapphire, an octagonal emerald, a hexagonal topaz, a triangular amethyst and a classic diamond. Each has its own cut as well as its own color, so players who find colors hard to tell apart can read the shapes instead. The game ends when the entry cell is blocked or a column lands sticking out above the top.

How does cycling the jewels work?

Each press of the up arrow moves the bottom jewel to the top and pushes the other two down one cell. Three presses bring the column back to where it started, and Z cycles the other way.

After a column touches the floor or the stack you still have half a second to slide or cycle it. A dashed outline with faded jewels shows exactly where the column will land, so you can check which lines will form before you let go. The box at the top right shows the next column.

How are points and chains scored?

Every cleared jewel is worth 10 points, multiplied by the square of the chain step and by the level multiplier. When jewels vanish and the ones above settle into a new line, that is a 2 chain; one more line makes a 3 chain, and the score climbs fast.

SituationPoints
Clear 3 jewels at once (level 1)30
3 jewels in a 2 chain3 × 10 × 4 = 120
3 jewels in a 3 chain3 × 10 × 9 = 270
Level multiplierAdds 0.25 for every level above 1 (level 5 doubles everything)
Soft drop (↓)1 point per cell
Hard drop (Space)2 points per cell
Magic jewel15 points per cleared jewel × level multiplier

The chain step matters far more than the number of jewels. Popping three jewels four times in a row scores several times more than clearing twelve at once.

What is the magic jewel and when does it appear?

The column whose jewels keep changing color is the magic jewel. When it lands it removes every jewel on the board that matches the jewel right beneath it. It first appears after you clear 45 jewels and returns after every 70 more.

While a magic jewel is falling, a white ring blinks around every jewel of the color it would remove, so you can see the result before it lands. Drop it on the most common color and the whole stack sinks, often setting off fresh chains as the jewels settle. Dropped on an empty floor it simply vanishes for 100 points.

How are the three modes different?

Endless is about surviving as long as you can, 3 Minute Rush is about scoring as much as possible in three minutes, and Flash Bomb is a stage mode where you dig a buried bomb jewel down to the floor to blow up the whole board. Each mode keeps its own best score.

ModeRules
EndlessEvery 30 jewels cleared raise the level and speed up the columns. Up to level 30
3 Minute RushEnds after 180 seconds. In the last 10 seconds the clock turns red and ticks
Flash BombA bomb jewel is buried in a prebuilt stack. When it reaches the floor the whole board explodes and the next stage begins. Bonus: 1,000 × stage plus 20 per jewel blown up

In stage 1 of Flash Bomb only one jewel sits under the bomb, but one more is added every three stages and the stack grows taller. Your goal is the moment the UNDER BOMB counter in the side box hits zero. Every 22 columns within a stage bring an extra magic jewel, and a magic jewel dropped onto the bomb sets it off on the spot.

How much faster does each level get?

At level 1 a column takes 0.9 seconds to fall one cell, and every level makes it 13% faster. Level 10 is about 0.26 seconds per cell and level 20 about 0.06 seconds, which is close to free fall.

On the title screen you can pick a starting level from 1 to 15. A higher start is faster from the first column, but the bigger level multiplier also makes every clear worth more. New players do best learning the cycle move at level 1 or 3 before moving up.

Any tips for a higher score?

  1. Look at the diagonals first. Watching only rows and columns misses a lot. Diagonal lines form most often between columns of different heights, like a staircase.
  2. Leave pairs ready. The more spots where two matching jewels already sit side by side, the more places one column can finish a line.
  3. Build chains from the bottom up. Put a matching jewel one cell higher above a line you are about to clear, and when the line vanishes it drops into place for an automatic 2 chain.
  4. Keep the third cell low. If the entry column is blocked the game ends even when other columns are empty.
  5. Spend magic jewels on the most common color. Landing one on the color that fills the board most drops the whole stack at once.

Controls

Every jewel, the gold frame and all sounds are drawn and synthesized in code, so there are no image or sound files to download. Best scores for each mode and your starting level are saved only in this browser and never sent to a server.

Frequently asked questions

Is Jewel Columns free?

Yes. You can play it free on this page with no sign up. It works on computers, phones and tablets.

How do jewels get cleared?

Three or more of the same jewel in a line across, down or along a diagonal vanish. Lines of four or five clear in one go, and a jewel that sits in two lines clears together with both.

Can I rotate the column?

The column always falls upright. Instead, the up arrow or a tap cycles the order of its three jewels. Each press moves the bottom jewel to the top.

How big do chain bonuses get?

Each cleared jewel is worth 10 points times the square of the chain step. A 2 chain is worth 4 times, a 3 chain 9 times and a 4 chain 16 times, and the level multiplier is applied on top.

When does the magic jewel appear?

It first appears after you clear 45 jewels and again after every 70 more. In Flash Bomb mode an extra one also arrives every 22 columns within a stage.

How do I clear a Flash Bomb stage?

Clear every jewel under the rainbow bomb jewel buried in the prebuilt stack so the bomb drops to the floor. The whole board explodes and the next stage begins. Later stages have taller stacks with the bomb buried deeper.

How many levels are there?

Up to level 30. In Endless and 3 Minute Rush the level rises every 30 jewels cleared, and in Flash Bomb it rises every two stages. You can choose a starting level from 1 to 15 on the title screen.

Are my best scores saved?

Yes. Endless, 3 Minute Rush and Flash Bomb each keep their own best score in this browser. Nothing is sent to a server, so scores do not carry over to other devices.