How do you play Shooting Gallery?
Use the cork gun at the bottom of the screen to hit targets moving along the shelves. Every hit scores, and when the 60 seconds are up your total decides which prize you take home. It is the classic duck shooting booth from a carnival or a fairground, built for the browser.
String lights twinkle under a red and cream striped awning while three wooden shelves (five on a tall phone screen) slide past in different directions and speeds. Ducks and bullseyes tip over backwards with a ding, tin cans crumple and bounce away, and glass bottles shatter into shards. A fresh target pops up in an empty spot 2 to 4 seconds later, so the shelves never run dry, and the shelves speed up over the round until they move 45% faster than at the start.
How many points is each target worth?
Wooden ducks and bullseye discs are 10, tin cans 15, glass bottles 20, star plates 25 and the gold duck 50. Hitting the red hand sign costs you 30 points.
| Target | Points | When hit |
|---|---|---|
| Wooden duck | 10 | Tips over backwards with a ding |
| Bullseye disc | 10, or 20 near the yellow center | Tips over backwards |
| Tin can | 15 | Crumples and flies off |
| Glass bottle | 20 | Shatters into shards |
| Star plate | 25 | Falls with a bright chime |
| Gold duck | 50 | Shows up on the top shelf every few seconds and bursts into confetti |
| Red hand sign | minus 30, combo lost | Do not shoot this one |
Some ducks, discs and stars spin around every few seconds to show their plywood back. While the back is showing, corks pass straight through, so wait for the front to come round again.
How does the combo multiplier work?
Hit target after target without a miss and your combo grows. Every five hits in a row raise the multiplier one step, up to 4x. A single miss or a shot at the hand sign resets it.
| Hits in a row | Multiplier |
|---|---|
| 1st to 5th | 1x |
| 6th to 10th | 2x |
| 11th to 15th | 3x |
| 16th and on | 4x |
The small badge above the score plate shows the current multiplier and five dots for the hits left to the next step. A gold duck at 4x is worth 200 points in one shot.
How do ammo and reloading work?
The gun holds 8 corks, and once they are gone you must reload before you can shoot again. Tap the round arrow button at the bottom right, press R or right click to reload in 0.9 seconds.
The corks standing on the counter show how many shots you have left. You can reload early at any time, and pulling the trigger on an empty gun just clicks and flashes the reload sign. There is no limit on reloads, but you cannot shoot while loading, so do it when the shelves are quiet.
What are the three modes?
60 sec score is the standard game, Precision asks you to hit the dead center of smaller targets, and 2 players takes turns on one device for 30 seconds each.
| Mode | Time | What changes |
|---|---|---|
| 60 sec score | 60 seconds | Normal size targets. Bullseye discs pay double near the center |
| Precision | 60 seconds | Targets shrink to 72% and slow down a little. Every target wears a bullseye sticker: the center pays 3x and the inner ring 2x |
| 2 players | 30 seconds each | Player 1 shoots for 30 seconds, then player 2. The crosshair turns red or blue and the higher score wins |
How are prizes decided?
At the end of a round your score earns a lollipop, a small teddy, a medium teddy or the giant teddy. The prize bounces down onto the result card, and bigger prizes come with light rays and sparkles.
| Prize | 60 sec score | Precision | 2 players (winner) |
|---|---|---|---|
| Lollipop | under 400 | under 500 | under 200 |
| Small teddy | 400+ | 500+ | 200+ |
| Medium teddy | 1,000+ | 1,300+ | 500+ |
| Giant teddy | 2,000+ | 2,600+ | 1,000+ |
In the two solo modes the result card also tells you how many points you were short of the next prize.
How can I get a higher score?
- Wait on the side the targets come in from. A target that has just entered the screen stays in view the longest, so there is no need to rush.
- Protect your combo. Picking off nearby targets one after another beats chasing far ones, thanks to the multiplier.
- Watch out next to the hand sign. When a target travels right beside it, wait a beat before you shoot.
- Never miss the gold duck. It appears on the top shelf every 7 to 12 seconds and glows, so it is easy to spot.
- Reload with two or three corks left. An empty gun when the gold duck arrives hurts.
- Go for bottles and cans. They are smaller than ducks but pay 1.5 to 2 times as much.
Controls
- Mouse: the crosshair follows the mouse. Left click to shoot, right click to reload.
- Phone or tablet: by default a tap shoots right where you tap. The touch aim button on the title screen switches to drag aim: drag to aim and lift your finger to shoot, with the crosshair floating a little above your finger so it never hides the target. Reload with the round button at the bottom right.
- Keyboard: move the crosshair with the arrow keys or WASD, shoot with Space, Enter or F, and reload with R.
This is a toy cork gun from a carnival booth, not a real weapon, and the only things you hit are wooden, tin and glass targets, never people or animals. Best scores, sound and touch aim settings stay in this browser and are never sent to a server.