KOJP

Ski Slalom Online Game

Carve down a snowy mountain between red and blue gates. Three slalom courses, a free run, a yeti chase and two player turns

Straight is fast, turning is slow

Slalom races the clock through the gates, with 3 seconds added for every gate you miss. Free run scores distance plus mid air spins, and the yeti chase records how far you get before the yeti catches you. Records stay in this browser.

Controls

← → or A D: steer
↓ or S: point straight down · ↑ or W: brake
Space, Z or X: spin while in the air off a ramp
Mouse: the skier follows the cursor, click to spin
Phone: hold the left or right side, tilt, or tap the yellow ↻ button

How does Ski Slalom work?

You look down on a snowy mountain and ski downhill between the red and blue gates while dodging trees, rocks, snowmen and other skiers. Like the little ski game that used to come with old PCs, the screen keeps scrolling down and all you decide is left or right.

Your speed comes from your heading. Pointing straight down the hill is fastest, and the further you turn across the slope the more snow you spray and the slower you go. At top speed a blizzard whips past the edges of the screen, and hitting a tree plants you in the snow for about a second. Your ski tracks stay behind you on the slope.

What modes are there?

There are four: Slalom, Free run, Yeti chase and Two players. Slalom races the clock on a fixed course; the others run down an endless mountain for distance and points.

ModeGoalRecord
SlalomPass the gates of course 1, 2 or 3 in order and reach the finish lineFinish time, plus 3 s for every missed gate
Free runRide an endless mountain and spin off the rampsDistance in metres plus trick points. Three falls end the run
Yeti chaseStay ahead of the yeti that starts chasing at 300 mDistance reached before it catches you
Two playersTwo people take turns on the same courseBoth times are compared and a winner is shown

Higher numbered courses have more gates (24, 32 and 40), swing wider from side to side and leave less room between gates. Each course keeps its own best time.

How do I pass a gate?

Cross the dotted line between the two poles of the same colour and the gate counts. Go around the outside of a pole and it is a miss. A pass shows a green tick and a chime; a miss shows a red cross and adds 3 seconds.

How do ramps and spins work?

Hit a ramp with the orange arrows to take off, and press Space (or the yellow ↻ button on a phone) while you are in the air to spin 360 degrees. The faster you are going, the longer you stay up, enough for two or three spins.

  1. Completing one full spin shows 360! and adds 100 points; a second spin adds another 200.
  2. Landing with a spin only half done is a fall. If the ground is close, stop pressing.
  3. A clean landing gives you a little speed boost, and while airborne you clear rocks and snowmen.

When does the yeti come, and how do I escape?

In yeti chase, once you pass 300 m a fluffy yeti bounds down from the top of the screen after you. Skiing straight keeps you ahead at first, but the yeti keeps getting faster and gains a lot of ground every time you fall.

The yeti sometimes trips in the snow, and that is your moment to build a lead. A flashing exclamation mark at the top of the screen means it is right behind you. When it catches you it gives you a hug, hearts fly, the run ends and the distance you reached is your record.

How do I get a faster time?

  1. Turn less. A series of small early corrections loses far less speed than one big swerve.
  2. Pass gates on the inside. The next gate is on the other side, so hugging the pole closest to it shortens the next traverse.
  3. Brake (↑) only in emergencies. Turning the skis sideways almost stops you, and it takes about two seconds to get back up to speed.
  4. Falling is the biggest loss. You stop for over a second and restart slowly, which is roughly the same as the 3 second penalty for missing a gate.
  5. With the mouse, keep the cursor close. The further it is from the skier, the harder you turn. A little to one side gives a gentle carve.

Controls

Records and the sound setting stay in this browser and are never sent to a server. Tilt steering works only when the device and browser allow the orientation sensor.

Frequently asked questions

Is Ski Slalom free?

Yes. It is free with no sign up and works on computers, phones and tablets. Records are saved in this browser.

What happens if I miss a gate?

In slalom, going around the outside of a pole counts as a miss and adds 3 seconds to your finish time. A red cross appears and the miss count shows at the top left. The run carries on.

Why do I slow down when I turn?

Like real skiing, pointing straight down the hill is fastest and the more your skis are angled across the slope the slower you go. The ↑ brake turns the skis sideways and almost stops you.

How do I do a spin?

Hit a ramp, and while you are in the air press Space, Z, X or the yellow ↻ button for a 360. One spin is 100 points, a second spin 200, and landing mid spin is a fall.

When does the yeti appear?

In yeti chase it appears after 300 m. It starts slower than you but keeps speeding up and closes in every time you fall. It sometimes trips in the snow, which is your chance to pull away.

When does the free run end?

After three falls. The three hearts at the top left show how many you have left, and your score is distance in metres plus trick points from spins.

How does two player mode work?

Player 1 skis the chosen course first. When the result appears, press the Player 2 button and player 2 skis the same course. Both times are compared and the winner is shown. You take turns on one device.

Does it work on a phone?

Yes. Hold the left or right side of the screen to turn that way, or tilt the device. While airborne, tap the yellow ↻ button or anywhere on the screen to spin.