KOJP

Sky Fighter Online Game

A vertical scrolling plane shooter: fly a biplane through five stages from the open sea to the enemy fortress, wipe out the formations and bring down the bosses

5 stages · 5 bosses · 3 lives · 3 bombs

Enemy formations come down in V shapes, snakes and dives. Shoot down every plane in a formation and a power up drops. Each stage ends with a boss that has a health bar. Enemy shots are slow and clearly visible, so watch and weave.

Controls

Finger or mouse: the plane follows and fires on its own
Arrows or WASD: move · Z or Space: fire
X or the round button at bottom right: bomb (clears the screen)
Enter: take off

How do you play Sky Fighter?

You fly a red biplane at the bottom of the screen, shoot the enemy planes coming down from the top, and work through five stages: open sea, coastline, islands, above the clouds and the enemy fortress. A boss waits at the end of every stage, and knocking it down takes you to the next one. Lose all three lives and the run is over; destroy the fifth boss, the fortress gun complex, and the fortress falls.

It plays like the coin op plane shooters of the arcade era, but the enemy shots are slow and large so even a first timer feels the fun of slipping between bullets right away. Formations come down in a V, snake left and right in a line, or pause and dive straight at where you are. Bombers fire three way spreads, patrol boats take aimed shots from the water on the coast and island stages, and ground turrets do the same at the fortress.

What changes across the five stages and bosses?

Each stage brings faster enemies and more formations, and each boss has more health and more bullet patterns. The scenery changes too: sun glitter on the sea, a surf lined coast, coral islands, a sea of clouds and a concrete runway.

StageSceneryBossBoss health
1Open seaHeavy bomber (twin engine)70
2CoastlineBattleship (four turrets)100
3IslandsSuper bomber (six engines)130
4Above the cloudsAirship165
5Enemy fortressFortress gun complex210

Bosses alternate between an aimed fan, a ring that spreads in every direction, a sweeping curtain and a rain of shots. Every time a boss drops below 75%, 50% and 25% health it releases a power up, so it pays to move for items even mid fight. Beating a boss adds a bonus of 2,000 points times the stage number plus 500 for each life you still have.

What do the power ups do?

P raises your shot from one stream to two, three and four, S puts up a shield for eight seconds that bounces enemy shots, and B adds one bomb. Wipe out an entire formation and an item drops where the last plane went down.

ItemEffectNote
P (red)Fire goes up one level, from one stream to fourAt four streams already, worth 1,000 points
S (blue)Eight second shield that blocks shots and plane collisionsBlinks during its last 1.5 seconds
B (yellow)One more bomb, up to fiveA bomb erases every enemy shot and hits every enemy hard

When you are shot down you lose one fire level, and the new plane is invincible for 2.6 seconds. Your bombs carry over, so spend them in a pinch rather than hoarding them. Formations finished off by a bomb do not drop items.

How are score and combo counted?

A fighter is 100, a bomber 300 and a boat or turret 400, and every kill within two seconds of the last one raises the combo, adding 10% per plane up to 2.5 times. Wiping out a formation adds a separate 500.

What formation patterns are there?

Six patterns are mixed: V, snake, dive, bomber line, crossing and a bomber pair from the sides, with ground units slipping in between from stage 2.

FormationMovementTip
V of 5The leader in front, straight downSit under the leader and they file into your fire
Snake of 6A single file weaving wide left and rightWait in the middle and the whole line passes through
Dive of 4They pause, then plunge at where you wereShoot during the pause, then step aside as they drop
Bomber line of 3Slow descent with three way shotsThe shots are slow, so slip between the streams
Crossing of 8Enter from both sides and cross in an XJust below the crossing point is the sweet spot
Boats and turretsScroll with the scenery and take aimed shotsFortress turrets also fire rings, so keep your distance

Tips for a higher score

  1. Aim to wipe every formation. One escaped plane means no item. At four streams a formation melts the moment it enters the screen.
  2. Dodge sideways, not backwards. Aimed shots target where you were when they fired, so a small step to the side after the shot makes them miss.
  3. Stay in the bottom third. Higher up you collide with diving formations and have less time to read the bullets.
  4. Save bombs for overlapping curtains. When a ring and a fan land at the same time there is no gap, and that is the moment for X.
  5. Bosses sway side to side. Instead of chasing directly underneath, read the width of the sway and be there first to rack up hit points.

Controls

Your best score and furthest stage are stored only in this browser and never sent to a server. Share result turns your score and rank into a picture card.

Frequently asked questions

Is Sky Fighter free?

Yes. You can play it on this page for free with no sign up. It works on computers, phones and tablets, and on phones the plane follows your finger and fires on its own.

How many stages are there and how does it end?

Five: open sea, coastline, islands, above the clouds and the enemy fortress. Once the formations are done a boss appears, and beating it takes you to the next stage. Destroy the fifth boss, the fortress gun complex, and the fortress falls.

How do I get power ups?

Shoot down every plane in a formation and a P, S or B drops where the last one went down. Bosses also release one each time their health falls below 75%, 50% and 25%. Formations finished by a bomb do not drop anything.

What do P, S and B mean?

P raises your fire from one stream to two, three and four, S is an eight second shield that blocks enemy shots, and B adds one bomb. Picking up a P while already at four streams is worth 1,000 points.

When should I use a bomb?

A bomb erases every enemy shot on screen and hits every enemy hard, so it pays most when a ring and a fan overlap and there is no gap left. Bombs carry over after you are shot down.

What do I lose when I am shot down?

One life, one fire level and your combo. The new plane is invincible for 2.6 seconds and every enemy shot on screen is cleared. Losing all three lives ends the run.

How do I score more?

A fighter is 100, a bomber 300 and a boat or turret 400. Kills within two seconds of each other build a combo that adds 10% per plane up to 2.5 times. A formation wipe adds 500, every boss hit is 10, and beating a boss adds 2,000 times the stage number plus 500 per remaining life.

Can I play on a phone?

Yes. Press and drag and the plane follows your finger while firing on its own, sitting a little above your finger so it is never covered. The round button at bottom right drops a bomb.