KOJP

Sky Guard Online Game

Fly left and right across a night sky six screens long and laser the ships that come down to kidnap villagers in this side scrolling shooter

20 waves · 3 lives · 3 smart bombs

When an abductor starts lifting a villager, the radar at the top flashes red. Shoot the ship that carries them and the villager falls. Catch them with your plane and fly low to set them down for a bonus.

Controls

← → or A D: fly left and right (you turn the moment you press)
↑ ↓ or W S: up and down
Z · Space: laser (hold for rapid fire)
X: smart bomb · C or Shift: hyperjump
Phones: a stick plus fire, bomb and jump buttons

What kind of game is Sky Guard?

Sky Guard is a side scrolling shooter: you fly a jet back and forth over a long night sky and shoot down the alien ships that try to carry villagers away. Like the 1981 arcade shooter Defender, you can fly in both directions, and the world wraps around, so if you keep going one way you end up back where you started.

The world is six screens wide, so plenty happens out of view. That is why a radar strip at the top shows the whole world in miniature. The bright window in the middle is what you can see right now. Green dots are abductors, pink dots are chargers, red dots are mines, orange dots are spreader ships and the big purple dot is the mothership. The little blue bars are villagers. You start with three lives and finish the game by holding out through all 20 waves.

How do you rescue a kidnapped villager?

Shoot the abductor while it lifts a villager and the villager drops. Touch the falling villager with your plane to catch them, then fly down close to the ground to let them off. The catch is worth 500 points and the safe drop another 500.

An abductor hovers over a villager and pulls them up in a green tractor beam. An abduction alert appears on screen, and if it is happening off screen a red arrow with the distance shows at the edge. If the abductor reaches the top of the sky the villager is gone and the ship turns into a much faster, angrier charger. A villager dropped from low down lands safely on their own for 250 points, but one dropped from high up is lost unless you catch them. Lose every villager and all remaining abductors turn into chargers, so guarding the village is also guarding yourself. The village is refilled to 10 people at the start of waves 6, 11 and 16.

How many kinds of enemies are there?

Five. Their numbers grow and their shots get faster as the waves go up.

EnemyWhat it doesPoints
AbductorGreen saucer. Picks a villager, swoops down, lifts them and now and then fires an aimed shot.150
Homing mineSpiky red ball that slowly follows you once you are close. From wave 2.100
SpreaderOrange airship. Its gun ports glow, then it sprays a fan of shots. Takes two or three hits. From wave 3.250
ChargerPink arrowhead that zigzags straight at you. From wave 4, and every abductor that gets away with a villager becomes one.150
MothershipOne per wave on waves 5, 10, 15 and 20. Fires triple shots and rings of bullets and drops mines. Has a health bar.2,000

How does scoring work?

Shoot enemies, rescue villagers and collect a survivor bonus at the end of each wave. The survivor bonus is the wave number × 100 for every villager still alive, capped at 500 each from wave 5 on.

ActionPoints
Catch a falling villager500
Set a caught villager down500
Villager lands safely from a low drop250
Wave survivor bonussurvivors × 100 to 500
Every 10,000 pointsan extra ship and an extra smart bomb (up to 6 ships and 5 bombs)

The results screen shows your score, the wave you reached, how many villagers you rescued, how many enemies you downed and a rank based on the wave, from Cadet Pilot up to Guardian of the Sky.

When should you use the smart bomb and the hyperjump?

A smart bomb wipes out every enemy and bullet on screen at once, and the hyperjump teleports you to a random spot in the world. Both are emergency tools.

You start with three bombs and earn one more every 10,000 points. The mothership does not die to a single bomb, it only takes heavy damage. The hyperjump has no limit, but after a jump you have to wait 1.6 seconds before the next one, and where you land is up to luck. For one second after landing nothing can hurt you.

How do you survive longer?

  1. Watch the radar. A villager blinking red is being kidnapped right now. Heading for the nearest abduction first keeps losses down.
  2. Shoot at the same height. The laser is a straight beam of light, so once you line up vertically it reaches across the whole screen.
  3. Do not hug enemies. Your plane slides on momentum. If something is right in your face, turn away to open a gap, then turn back and fire.
  4. Save bombs, but use them. When spreaders and chargers pile in together, fire one without hesitating. A bomb is cheaper than a life.
  5. Once you catch someone, head down. Flying around with a villager in tow means missing the next abduction.

Controls

Your best score and best wave are saved only in this browser and never sent to a server. All graphics are drawn in code and every sound is synthesized, so nothing extra is downloaded.

Frequently asked questions

Is Sky Guard free?

Yes. It is free to play on this page with no sign up. Use the keyboard or mouse on a computer, and the on screen stick and buttons on phones and tablets.

Is it a game like Defender?

Yes. It shares the arcade side scroller idea of flying both ways over a wrapping world and shooting the ships that kidnap people. The graphics, sounds, enemy types and scoring were all made fresh for Sky Guard.

How many waves are there?

20. A mothership appears on waves 5, 10, 15 and 20, and holding out through wave 20 completes the game.

How do I rescue a kidnapped villager?

Shoot the abductor that is lifting them and the villager falls. Touch them with your plane to catch them for 500 points, then fly low to set them down for another 500.

What happens if every villager is lost?

All remaining abductors turn into chargers and come straight at you. The village is refilled to 10 people at the start of waves 6, 11 and 16.

How many smart bombs do I get?

Three to start, plus one more along with an extra ship every 10,000 points, up to five. A bomb clears every enemy and bullet on screen.

What does the hyperjump do?

It teleports you to a random spot in the world. There is no limit, but you must wait 1.6 seconds between jumps, and you cannot be hurt for one second after landing.

Are my records saved?

Yes. Your best score and best wave are saved in this browser and shown on the title screen. Nothing is sent to a server.