KOJP

Girder Climber Online Game

Jump the rolling barrels, climb the ladders floor by floor and grab the key at the top. A broken crane robot never stops throwing

Girders, conveyor, elevator, rivets, then faster every loop

Touch a barrel, fireball, cement pan or spring, or fall more than a floor and a half, and you lose a life. Three lives, and the bonus clock reaching 0 costs one too. Grab a hammer to smash barrels for 8 seconds. Your best score is saved in this browser.

Controls

Arrows / WASD: walk, up and down at a ladder
Space / Enter / X: jump
Phone: joystick bottom left + jump button right
Mouse: hold on the side of the worker to walk, tap to jump

What kind of game is Girder Climber?

It is a classic arcade platformer: climb the slanted red girders of a night construction site ladder by ladder, jump over the barrels rolling down from above, and grab the key hanging at the top to finish the stage. It plays like the old barrel throwing arcade classic, but every girder, barrel, worker and robot is drawn and voiced in code.

A broken crane robot stands at the top and keeps rolling barrels. Each barrel rolls toward the low end of its girder, drops to the floor below and sometimes takes a ladder down. The worker walks a little faster than a barrel and jumps a little higher than his own height, so the core skill is timing the jump as a barrel passes under your feet. Every barrel you clear is worth 100 points.

How do the stages change?

Four stages cycle in order: girders, conveyor, elevator and rivets. After all four, you return to the girders with barrels and fireballs 12% faster. Each stage has its own hazards and its own route.

StageWhat comes at youThe routeHow it ends
1 GirdersWooden barrels, every fourth one a blue steel barrelSix slanted girders and ten ladders, five of them brokenClimb the top ladder and take the key
2 ConveyorCement pans riding the belts, two fireballs from the oil drumsThree belt floors that reverse every few secondsThe center ladder leads to the key
3 ElevatorSprings bouncing along the top and dropping on the right, two fireballsOne elevator going up, one going downThe long ladder on the far right reaches the key
4 RivetsThree fireballsFour girders split in the middleStep on all eight rivets and the top collapses

A steel barrel that reaches the oil drum at the bottom turns into a fireball that climbs the ladders, so a blue barrel means the stage is about to get busier. Fireballs on the same floor as the worker tend to turn toward him.

How is the score counted?

You score for jumping, hammering, pulling rivets, and whatever is left on the bonus clock when you finish a stage is added straight to your score. The bonus starts at 5,000, drops by 100 every 2.2 seconds, and if it hits 0 you lose a life to the time limit.

ActionPoints
Jump over a barrel, cement pan or fireball100
Smash a wooden barrel, pan or spring with the hammer300
Smash a steel barrel or fireball with the hammer500
Step on a rivet100
Pull all eight rivets and bring the top down1,000 plus the remaining bonus
Grab the keyThe remaining bonus

The starting bonus rises by 1,000 each loop up to 8,000. Climbing fast pays, but a safe barrel jump is 100 points, so clearing a few barrels calmly beats rushing and falling.

How does the hammer work?

A hammer floats above a girder. Jump into it from below and for 8 seconds the worker swings it, and any barrel, fireball, pan or spring that meets the hammer head is destroyed. While holding it you cannot jump or climb.

What is different about broken ladders?

A broken ladder has no upper half, so you can only climb partway and never reach the floor above. It still works as a shelter: hang in the middle while a barrel rolls past.

Barrels take broken and whole ladders alike, and the lower you are under a ladder, the more likely a barrel is to come down it. Before climbing, check whether a barrel on the floor above is heading for the ladder top, and climb right after one passes. Whole ladders can be climbed down from the top; broken ones cannot.

When do I lose a life?

Touching a barrel, cement pan or spring, touching a fireball, falling more than a floor and a half, or letting the bonus clock reach 0 costs a life. You have three, and after losing one the same stage restarts with the hazards cleared.

Tips for a high score

  1. Wait until the barrel is close, then jump. Jump when it is about one body length away and it passes under you for 100 points. Jump too early and it arrives where you land.
  2. Do not stand under a ladder. Whether a barrel takes a ladder depends on whether you are below it.
  3. Read the belt direction on the conveyor. Walking with the belt is twice as fast, walking against it gets you nowhere. The small arrow under each belt shows its current direction.
  4. On the elevator, take one step when a platform is at foot level. Stand at the edge of the platform early and walk off the moment your floor arrives.
  5. On the rivet stage, clear the left side going up, jump the center gap, then come down the right side. The gap in the middle can be cleared with a running jump.
  6. When the bonus drops below 1,000 the box flashes red. Forget the points and head straight for the key.

Controls

Your best score and sound setting stay in this browser and are never sent to a server. The demo running behind the title screen does not count toward your score.

Frequently asked questions

Is Girder Climber free?

Yes. You can play it right here for free with no sign up, on a computer, phone or tablet.

Is it the same as the old barrel jumping arcade game?

Climbing slanted girders by ladder, jumping rolling barrels and reaching the goal at the top works the same way as the arcade classic. The crane robot, the key, the girder and barrel art, the sounds and the four stage cycle are all made new by ormgames.

How many stages are there?

Four stages cycle: girders, conveyor, elevator and rivets. After all four you return to the girders with barrels and fireballs 12% faster, and the starting bonus rises by 1,000 each loop up to 8,000.

How many points is a barrel jump?

Jumping over a barrel, cement pan or fireball is 100 points. Smashing a wooden barrel with the hammer is 300, a steel barrel or fireball 500, each rivet 100, and finishing a stage adds whatever is left on the bonus clock.

What is different about the blue barrel?

Every fourth barrel is a steel one. When it reaches the oil drum at the bottom it turns into a fireball that climbs the ladders. Smashing it with the hammer is worth 500.

How long does the hammer last?

Eight seconds after you grab it. It swings forward and overhead in turn and destroys any barrel, fireball, pan or spring it touches. You cannot jump or climb while holding it.

Why can't I climb a broken ladder to the top?

Its upper half is missing, so it only goes partway. Use it to hang out of the way while a barrel passes. Barrels do come down broken ladders too, so do not linger underneath.

How many lives do I have?

Three. Touching a barrel or fireball, falling more than a floor and a half, or letting the bonus clock reach 0 costs one, and the same stage restarts with the hazards cleared. When all three are gone the score is final and your best is saved in this browser.