KOJP

Gold Runner Online Game

Climb ladders, swing on bars and grab every gold nugget to reveal the escape ladder. Dig holes to trap the robot guards chasing you. 20 levels, 5 lives

20 levels · 5 lives · 1 to 4 guards

Collect every nugget and a hidden ladder appears. Climb it to the top row to finish the level. Touching a guard, or being inside a hole when the brick grows back, costs a life and restarts the level.

Controls

Arrow keys · WASD: walk, climb ladders, press down on a bar to drop
Z: dig the brick down-left · X: dig the brick down-right
Mouse: hold and drag to move, short click to dig on that side
Phone: joystick bottom left, Dig left and Dig right buttons bottom right

What kind of game is Gold Runner?

A small explorer runs through a cave built from brick floors, wooden ladders and metal bars, picks up every gold nugget and escapes through the top of the screen. One to four round robot guards patrol each level and chase the explorer, who has no weapon but can dig a hole in the brick beside their feet. The rules follow the ladder-and-dig arcade classics that ran on home computers for decades, while every picture and sound here is drawn and synthesized fresh in code.

The board is 20 cells wide and 12 tall. You walk on bricks, climb ladders, hang from bars to cross gaps, and fall whenever there is nothing under your feet. Falling is always safe, no matter the height. Once the last nugget is taken, the level's hidden ladder lights up and appears; climb it to the top row and the level is done.

How does digging work and when do holes close?

Z digs the brick down and to the left, X digs down and to the right. A hole stays open for about five seconds, then the brick grows back. Digging takes 0.4 seconds, during which the explorer stands still.

SituationResult
A guard falls into a holeStuck for about 2.6 seconds, then climbs out sideways. You can walk over its head while it is stuck
The hole closes with a guard insideThe guard is buried for 250 points and reappears on the top row a moment later
The hole closes with the explorer insideYou lose a life
Grey rockCannot be dug. Only red bricks can
The cell beside you is brick, a ladder, or holds a guardYou cannot dig on that side
Hanging from a barNo digging. Dig from a floor or a ladder only

A hole is a trap, but it is also a doorway. Dig through a floor that is only one brick thick and drop into the hole to reach the level below. Rooms without ladders and nuggets hidden under bricks can only be reached this way. If the cell under the hole is also brick, though, you will sit in the hole until it closes on you, so check what is below before you jump.

How do the guards move?

Each guard finds the shortest route to the cell you are standing in: it walks straight at you on the same floor and takes the nearest ladder up or down when you are on another one. It cannot see holes at all, so a hole on its path swallows it.

How do score and lives work?

Each nugget is 100 points, burying a guard is 250 and finishing a level adds 500. You start with five lives. Losing one restarts the current level from scratch, nuggets included, while your score stays. Lose all five and the run ends with the score you had.

EventPoints
Pick up a nugget100
Hole closes on a guard250
Level clear500
Lose a lifeLevel restarts, score kept

Cleared levels are saved in this browser, marked with a star on the level select screen, and the level after your last clear is unlocked. The Continue button on the title screen starts from the first level you have not cleared yet.

How are the 20 levels built?

All 20 levels are laid out by hand, with more guards and twistier routes as you go. Every board was checked at design time for an order in which all the gold can be collected and the top reached, using the four moves available: walk, climb, fall and dig through.

  1. Levels 1 to 3: one or two guards. Ladders, bars, hidden ladders and rock are introduced one at a time.
  2. Levels 4 to 9: nuggets in pockets under the floor, gold set into a floor that drops you when you step on it, and rock vaults. You have to find the dig-through routes.
  3. Levels 10 to 14: a chute that drops three floors at once, a deep pit crossed only on bars, and rooms split by rock pillars. Three guards.
  4. Levels 15 to 20: three or four guards closing in from both sides, a deep mine with a single ladder, stacked slides you cannot climb back up, and a clockwork board made almost entirely of rock.

How do I avoid getting caught?

  1. Dig first when a guard shares your floor. With the guard two or three cells away, dig on its side and it walks straight in. One cell away is too late: the 0.4 second dig gets you caught.
  2. Walk over trapped guards. A guard in a hole is a floor tile. It climbs out after 2.6 seconds, so do not linger on its head.
  3. Late arrivals get buried. Holes close after five seconds and a guard needs 2.6 to climb out. One that falls in right after you dig escapes; one that falls in during the last two seconds is buried. Wait beside the hole and lure them in late.
  4. Look down before digging through. The cell under the hole must be empty to pass. If it is brick, you sit in the hole and get buried.
  5. Plan the nugget order. Gold set into a floor drops you the moment you touch it, and ladderless rooms are one way. Taking the upper floors first is usually right.
  6. Press down on a bar to drop. Nuggets under a bar are collected on the way down.

Controls

Cleared levels, your best score and the sound setting are stored only in this browser and never sent to a server. Every picture and sound is drawn and synthesized in code, so nothing is downloaded.

Frequently asked questions

Is Gold Runner free?

Yes. It runs right here with no sign up or install, on computers, phones and tablets.

How many levels are there and how does one end?

There are 20 levels. Collect every nugget and a hidden ladder appears; climb it to the top row and the level is done. Cleared levels are saved so you can pick them again from level select.

How do I dig?

Z digs the brick down-left and X digs down-right. On a phone use the two buttons at the bottom right; with a mouse, a short click digs on the side you clicked. Grey rock cannot be dug, and you cannot dig while hanging from a bar.

What happens to a guard that falls into a hole?

It is stuck for about 2.6 seconds and then climbs out sideways. While it is stuck you can walk over its head. If the hole closes before it gets out, it is buried for 250 points and reappears on the top row a moment later.

Does falling from a height hurt?

No. Falling is always safe. You only lose a life by touching a guard or by being inside a hole when the brick grows back.

Can I dig my way down?

Yes. Dig a floor that is one brick thick and step into the hole to drop to the level below. The cell under the hole must be empty; if it is brick too, you will be stuck in the hole when it closes.

What happens when I lose a life?

The level restarts from the beginning. Nuggets you had collected come back, but your score stays. You have five lives, and when they are gone the run ends with the score you reached.

Is this the classic ladder action puzzle?

Yes. It follows the same classic ladder action puzzle rules: collect the gold and dig holes to trap the guards. This version has 20 hand built levels, each checked to be solvable, with all new art and sound.