KOJP

Grid Memory Online Game

Watch which cells light up, then tap the same ones after they go dark. A visual memory test from 3×3 up to 7×7

3 lives · the grid grows after 3 wins in a row

Remember the cells that glow blue. When the lights go out, tap every one of them. Each level adds more cells and shows them for a little less time. A wrong cell costs a life, and three correct rounds in a row make the grid one row bigger.

Controls

Tap or click a cell
Numpad 1-9: picks that cell directly on the 3×3 grid (7 8 9 is the top row)
Arrows, WASD or numpad 2 4 6 8: move the yellow cursor · Enter, Space or 5: pick
Esc: back to the menu

How does Grid Memory work?

A few cells of a grid flash blue for a moment and go dark, and you tap every cell that was lit. It is the same task as the memory grid or memory matrix tests used for visual memory training.

Level 1 lights 3 cells on a 3×3 grid for about 1.5 seconds. Every level adds cells and trims the viewing time a little. A correct cell turns green; a wrong one shakes red and ends the round. After a miss the real cells light up again so you can see what you forgot. You have 3 lives, and when they are gone the result screen appears.

When does the grid grow?

In Classic, Sequence and Rotate mode the grid gains one row and one column every time you clear three rounds in a row. It starts at 3×3 and grows through 4×4 and 5×5 up to 7×7. A miss resets the streak but never shrinks the grid.

GridLit cells by levelViewing time
3×33 up to 7 cellsfrom about 1.5 s
4×44 up to 14 cells1 to 2.5 s depending on the count
5×5 · 6×65 cells and upshorter as the level rises even with more cells
7×7up to 47 cells0.7 s at the lowest

Each round scores 10 points per lit cell plus a bonus for grid size and streak. Sequence mode multiplies that by 1.2 and Rotate mode by 1.5.

What modes are there?

There are five modes: Classic, Sequence, Rotate, Two Player and Daily Challenge, chosen on the title screen.

ModeRule
ClassicAll cells light at once. Tap them back in any order
SequenceCells light one after another. Tap them in the same order; a right cell at the wrong time still fails
RotateAfter the lights go out the whole grid turns 90 degrees clockwise. Tap where the cells are now. A yellow corner mark shows where the top used to be. Hard
Two PlayerTwo people take turns on one device. Each has 3 lives, and when both are out the higher score wins
Daily ChallengeThe same 15 levels for everyone. The grid grows every 3 levels, and clearing all 15 earns an S grade

How is the memory grade decided?

The grade on the result screen comes from the level you reached: S from level 24, A from 17, B from 11, C from 6, D below that.

The Daily Challenge is graded by levels cleared out of 15: all 15 is S, 13 or more A, 10 or more B, 6 or more C. Under the grade a bar chart shows how many cells were lit in each round, green for a clear and red for a miss, so you can see exactly which grid size broke you. Best scores per mode are saved in this browser and the share button turns the result into a card.

Does this actually train memory?

Grid Memory exercises visual working memory, the ability to hold positions you have just seen for a few seconds. Most people hold about four positions at once, so going beyond that depends on chunking cells into shapes.

Because the Daily Challenge gives everyone the same 15 levels, comparing how far you got with yesterday shows in plain numbers how your chunking improves with practice. Brain training apps use the same memory matrix task.

How do I reach higher levels?

  1. Chunk cells into shapes instead of memorizing them one by one. Naming a group an L, a diagonal or the four corners turns 7 cells into two or three pieces.
  2. Keep your eyes still when the lights go out. The afterimage holds the first two or three cells almost for free.
  3. Tap the cells you are sure of first. One miss ends the round, so leave doubtful cells for last and count how many remain.
  4. Turn the sound on in Sequence mode. Every cell plays a different note, so you can remember the order as a tune.
  5. In Rotate mode anchor on one cell. Work out where the most distinctive cell lands after the turn and place the rest relative to it.

Controls

Best scores and the sound setting stay in this browser only and are never sent to a server. The Daily Challenge changes every day on Korean time and everyone gets the same board on the same day.

Frequently asked questions

Is Grid Memory free?

Yes. It is free with no sign up and works on computers, phones and tablets.

How many levels are there?

There is no fixed end. You keep climbing until all 3 lives are gone; the grid reaches 7×7 and up to 47 cells can light at once. Only the Daily Challenge stops at 15 levels.

When does the grid get bigger?

In Classic, Sequence and Rotate mode it grows by one row every time you clear three rounds in a row. Two Player and the Daily Challenge follow a fixed schedule that grows every 3 levels.

What happens when I tap a wrong cell?

It shakes red, the round ends and you lose one life. The real cells light up again so you can see what you missed, then a new board of the same difficulty follows.

How is Rotate mode different?

After the lights go out the grid turns 90 degrees clockwise. You must tap where the lit cells have moved to. A yellow corner mark shows where the top used to be, and points are multiplied by 1.5.

What is the memory grade based on?

The level you reached: S from level 24, A from 17, B from 11, C from 6 and D below that. The Daily Challenge is graded by how many of its 15 levels you cleared.

Is Two Player mode on one device?

Yes. Two people share the screen and take turns. Each has 3 lives, and once both are out the higher score wins.

Can I play with the keyboard?

Yes. On the 3×3 grid the numpad keys 1 to 9 pick cells directly. On bigger grids the arrows or numpad 2 4 6 8 move the yellow cursor and Enter, Space or 5 picks.