What is Tile Triple Match?
Tile Triple Match is a three of a kind tile puzzle: tap the tiles that sit uncovered on top of a layered pile to move them into a tray of seven slots, and whenever three tiles with the same picture meet in the tray, they vanish. Empty the pile to clear the level; fill all seven slots and the round is over.
The style is often called tile match or triple match, and the fun of peeling back overlapping tiles is the same as in the sheep themed tile game that went viral a few years ago. The difference is that no board here is built to be impossible. Every level is checked by a solver that plays it from the first move to the last.
There are 24 pictures: apple, cherries, strawberry, lemon, grapes, watermelon, orange, carrot, mushroom, eggplant, corn, tulip, daisy, four leaf clover, fish, little bird, cat, rabbit, star, heart, crescent moon, gem, water drop and snowflake. They are all drawn in code in bright pastel colours on thick ivory tiles with a teal base.
Which tiles can I pick, and when do I lose?
If any tile on a higher layer overlaps a tile, even a little, that tile cannot be picked and is shown darker. Only bright tiles respond, and removing the tiles above a dark one lights it up.
| What happens | Result |
|---|---|
| Tap a bright tile | It flies to the tray and lines up next to the same picture |
| Three of a picture in the tray | They pop and free their slots (30 points) |
| Tap a dark tile | It only wiggles; nothing happens |
| All seven slots filled | You lose, but an unused pop out or undo lets you keep going |
| Pile and tray both empty | Level clear; stars and score are saved |
| Timer runs out | You lose (only with the timer turned on) |
The tray groups identical pictures automatically, so if two of a picture are already there, picking the third clears them at once. The more different pictures sit in the tray, the closer you are to trouble, so the tray border blinks red once five or more tiles are waiting.
How do the three tools work?
There are three tools, undo, shuffle and pop out, and each can be used once per level. The fewer you use, the more stars and points you earn.
- Undo: takes back your last pick. The tile returns to its spot, and if that pick cleared a set of three, the set comes back too.
- Shuffle: swaps the pictures of all tiles still in the pile at random. Positions and overlaps stay exactly the same; only the pictures move.
- Pop out: moves the three leftmost tiles of the tray to a small shelf above it. Shelf tiles can be tapped back into the tray at any time.
Even after the tray fills up, the result screen offers to keep going if pop out or undo is still unused. Pop out frees three slots, and undo steps back to just before the tray filled.
How many levels are there and how do they get harder?
There are 30 levels. Level 1 has 18 tiles of 3 pictures on a single layer, so everything is visible; level 30 has 147 tiles of 24 pictures stacked seven layers high.
| Levels | Tiles | Pictures | What changes |
|---|---|---|---|
| 1 to 2 | 18 to 24 | 3 to 4 | One layer, every tile visible |
| 3 to 7 | 27 to 45 | 4 to 7 | Two or three layers, each offset by half a tile |
| 8 to 15 | 51 to 81 | 8 to 13 | Slanted side piles appear at the bottom left and right |
| 16 to 23 | 84 to 117 | 14 to 19 | Five to seven layers with many hidden tiles |
| 24 to 30 | 120 to 147 | 20 to 24 | Seven layers and side piles up to 7 tiles each |
The tile count is always a multiple of three, and every picture appears in sets of three, six or nine. You will never finish a board with one or two tiles left over.
Can every board really be solved?
Yes. When a board is built, the game first decides an order for lifting tiles off from the top, then hands out pictures in threes so that playing in that order never puts more than seven tiles in the tray. That order is itself a solution.
After that a depth first solver replays the fresh board without any tools and must reach the end. All 30 levels and every daily board pass this check. Higher levels allow more tiles to wait in the tray at once along that order, from three up to six, so you have to collect several pictures in parallel.
How are stars and points counted?
No tools used earns three stars, one tool earns two, and two or more earn one. Points are 10 per tile, 100 per unused tool and 4 for every second you finish under the par time.
Par time is the tile count times 1.6 seconds plus 20 seconds: 49 seconds on level 1 and 4 minutes 15 seconds on level 30. With the timer on, par time becomes a hard limit shown as a shrinking clock at the top, ticking during the last 10 seconds. With the timer off, the time bonus is still counted against the same par.
What is the daily board?
The daily board is one level 18 strength board picked for each date. It has 93 tiles of 15 pictures, and everyone gets the same layout on the same day.
Start it with the Daily board button on the title screen. Your score is saved as today's record, which makes it a fair way to compare scores with friends.
Tips for a better score
- Read the dark tiles too. A covered tile often shows a corner of its picture. Knowing what comes next tells you what to put in the tray first.
- Collect a picture when all three are visible. If three bright tiles share a picture, clearing them right away is the safest move.
- Keep three or fewer different pictures in the tray. Pairs of three pictures already take six slots, and one wrong pick ends the round.
- Clear tiles that cover a lot. Tiles on high layers and on top of the side piles open up the most new choices.
- Save pop out for last. It still works the moment the tray fills, so keeping it as a rescue can save a whole round.
Controls
- Phone and mouse: tap a bright tile to send it to the tray. Tiles on the shelf above the tray go back in with a tap. The three round buttons at the bottom are undo, shuffle and pop out.
- Keyboard: arrows move the highlight between pickable tiles, Enter or Space picks. Z undo, X shuffle, C pop out, R restart, L level select, Esc title screen.
- Top right buttons: restart, level select, sound on or off, and back to the title screen.
Stars, best scores, sound and timer settings are kept only in the browser you are using and are never sent to a server. Clearing browser storage removes them.