KOJP

Tile Triple Match Online Game

Pick the uncovered tiles from a layered pile, collect them in a tray of seven and clear every set of three matching pictures

30 levels · 18 to 147 tiles

Only bright tiles with nothing resting on top of them can be picked. Darker tiles are still covered. Collect three of the same picture before the seven slots of the tray fill up. Stars and best scores for every level are saved in this browser.

Controls

Tap or click: pick a tile
Round buttons: undo · shuffle · pop out (once each per level)
Arrows to choose, Enter to pick · Z undo · X shuffle · C pop out · R restart

What is Tile Triple Match?

Tile Triple Match is a three of a kind tile puzzle: tap the tiles that sit uncovered on top of a layered pile to move them into a tray of seven slots, and whenever three tiles with the same picture meet in the tray, they vanish. Empty the pile to clear the level; fill all seven slots and the round is over.

The style is often called tile match or triple match, and the fun of peeling back overlapping tiles is the same as in the sheep themed tile game that went viral a few years ago. The difference is that no board here is built to be impossible. Every level is checked by a solver that plays it from the first move to the last.

There are 24 pictures: apple, cherries, strawberry, lemon, grapes, watermelon, orange, carrot, mushroom, eggplant, corn, tulip, daisy, four leaf clover, fish, little bird, cat, rabbit, star, heart, crescent moon, gem, water drop and snowflake. They are all drawn in code in bright pastel colours on thick ivory tiles with a teal base.

Which tiles can I pick, and when do I lose?

If any tile on a higher layer overlaps a tile, even a little, that tile cannot be picked and is shown darker. Only bright tiles respond, and removing the tiles above a dark one lights it up.

What happensResult
Tap a bright tileIt flies to the tray and lines up next to the same picture
Three of a picture in the trayThey pop and free their slots (30 points)
Tap a dark tileIt only wiggles; nothing happens
All seven slots filledYou lose, but an unused pop out or undo lets you keep going
Pile and tray both emptyLevel clear; stars and score are saved
Timer runs outYou lose (only with the timer turned on)

The tray groups identical pictures automatically, so if two of a picture are already there, picking the third clears them at once. The more different pictures sit in the tray, the closer you are to trouble, so the tray border blinks red once five or more tiles are waiting.

How do the three tools work?

There are three tools, undo, shuffle and pop out, and each can be used once per level. The fewer you use, the more stars and points you earn.

Even after the tray fills up, the result screen offers to keep going if pop out or undo is still unused. Pop out frees three slots, and undo steps back to just before the tray filled.

How many levels are there and how do they get harder?

There are 30 levels. Level 1 has 18 tiles of 3 pictures on a single layer, so everything is visible; level 30 has 147 tiles of 24 pictures stacked seven layers high.

LevelsTilesPicturesWhat changes
1 to 218 to 243 to 4One layer, every tile visible
3 to 727 to 454 to 7Two or three layers, each offset by half a tile
8 to 1551 to 818 to 13Slanted side piles appear at the bottom left and right
16 to 2384 to 11714 to 19Five to seven layers with many hidden tiles
24 to 30120 to 14720 to 24Seven layers and side piles up to 7 tiles each

The tile count is always a multiple of three, and every picture appears in sets of three, six or nine. You will never finish a board with one or two tiles left over.

Can every board really be solved?

Yes. When a board is built, the game first decides an order for lifting tiles off from the top, then hands out pictures in threes so that playing in that order never puts more than seven tiles in the tray. That order is itself a solution.

After that a depth first solver replays the fresh board without any tools and must reach the end. All 30 levels and every daily board pass this check. Higher levels allow more tiles to wait in the tray at once along that order, from three up to six, so you have to collect several pictures in parallel.

How are stars and points counted?

No tools used earns three stars, one tool earns two, and two or more earn one. Points are 10 per tile, 100 per unused tool and 4 for every second you finish under the par time.

Par time is the tile count times 1.6 seconds plus 20 seconds: 49 seconds on level 1 and 4 minutes 15 seconds on level 30. With the timer on, par time becomes a hard limit shown as a shrinking clock at the top, ticking during the last 10 seconds. With the timer off, the time bonus is still counted against the same par.

What is the daily board?

The daily board is one level 18 strength board picked for each date. It has 93 tiles of 15 pictures, and everyone gets the same layout on the same day.

Start it with the Daily board button on the title screen. Your score is saved as today's record, which makes it a fair way to compare scores with friends.

Tips for a better score

  1. Read the dark tiles too. A covered tile often shows a corner of its picture. Knowing what comes next tells you what to put in the tray first.
  2. Collect a picture when all three are visible. If three bright tiles share a picture, clearing them right away is the safest move.
  3. Keep three or fewer different pictures in the tray. Pairs of three pictures already take six slots, and one wrong pick ends the round.
  4. Clear tiles that cover a lot. Tiles on high layers and on top of the side piles open up the most new choices.
  5. Save pop out for last. It still works the moment the tray fills, so keeping it as a rescue can save a whole round.

Controls

Stars, best scores, sound and timer settings are kept only in the browser you are using and are never sent to a server. Clearing browser storage removes them.

Frequently asked questions

Is Tile Triple Match free?

Yes. You can play it on this page for free with no account. It works on computers, phones and tablets, and the stars and best score for each level are saved in this browser.

Which tiles can I tap?

Only bright tiles with nothing on a higher layer overlapping them. Darker tiles are still covered by another tile and light up once the tiles above them are gone.

When do I lose?

You lose when all seven tray slots fill up without making a set of three. With the timer on, running out of time also ends the round. If pop out or undo is still unused when the tray fills, you can keep going.

Can every level really be cleared?

Yes. Each board is built from an order for lifting tiles off the top, with pictures handed out in threes so that this order never overflows the tray. A solver then plays the fresh board to the end without tools before it is used.

How many times can I use the tools?

Undo, shuffle and pop out can each be used once per level. No tools gives three stars, one tool gives two, two or more give one, and every unused tool adds 100 points.

How many levels are there?

Thirty. Level 1 starts with 18 tiles of 3 pictures on one layer, and level 30 has 147 tiles of 24 pictures on seven layers. Slanted side piles appear from level 8.

Is this like other tile match or triple match games?

The rule is the same: pick uncovered tiles from overlapping layers and match three of the same picture. Here, though, no board is built to be impossible, every board is checked by a solver, and all pictures and sounds are made in code.

Does the daily board change every day?

Yes. Each date gets one board at level 18 strength, and everyone sees the same layout that day, so you can compare scores with friends on the same board.