KOJP

Ttakji (Korean Paper Slap) Online Game

Slap your folded paper tile down beside your opponent's and flip it with the gust. Five each against the computer, or two players

Five ttakji each. Win all of your opponent's to win

Press beside the tile on the floor, pull back and release: your tile slams down at that spot. Pull further for more power; the release direction is the wind direction. Hit from the side with the lifted edge, swinging toward the center, and it flips. Flipped patterns fill your collection.

Controls

Press, pull, release: spot, power and direction
Quick tap: that spot, toward the center, medium power
Arrows or WASD aim · Q/E angle · Hold and release Space · Enter for medium power

What is ttakji, the Korean paper slap game?

Ttakji (also spelled ddakji) is a Korean playground game where you slam your folded paper tile down next to your opponent's tile on the floor, and if the gust and shock flip their tile over, you keep it. If it does not flip, your tile stays on the floor and your opponent takes a turn at yours.

This game keeps those rules. Each side starts with five tiles folded from two sheets of coloured paper, you win tiles one at a time, and the first player to leave the other with no tiles wins. A successful flip keeps the turn; a miss hands it over. A round takes place inside a chalk circle on a dirt playground or a taped square on a classroom floor.

What decides whether a tile flips?

Four things: how far from the tile's edge your slap lands, whether you hit from the side with the lifted edge, whether the wind blows toward the tile's center, and how hard you hit. A tile on the floor always has one edge slightly raised, and the air has to get under that edge.

ConditionEffect
Landing about a third of a tile width from the edgeThe best spot for the gust
Landing on top of the tilePins it flat, almost never flips
Hitting from the lifted edgeUp to 1.6 times stronger, depending on the lift
Hitting from the opposite edgeNearly half as strong
Wind aimed at the centerFull force. Glancing swings drop to 60%
PowerMore force, but the landing spot scatters more

With too little force the tile lifts, wobbles and drops back; pinned flat, it does not budge. Even a perfect hit keeps about 20% luck in the mix, so every slap stays tense, just like the real thing.

What happens when I miss?

If the tile does not flip, your tile stays where it landed and becomes the new target, and your opponent attacks it with one of theirs. Their tile on the floor goes back to their pile.

How good is the computer?

There are three levels. Easy picks any side at any power, Normal aims at the lifted edge six times out of ten, and Hard always hits the best spot on the lifted edge at a sensible power.

LevelTarget sidePowerAim scatter
EasyRandom20 to 100%Large
NormalLifted edge 62%, a neighbour 38%40 to 90%Medium
HardAlways the lifted edge58 to 74%Small

Even Hard is subject to the same power scatter and 20% luck, so it is beatable. In two player mode, put one phone in the middle and take turns pulling and releasing.

What is the ttakji collection?

There are twelve patterns: star, lightning, sun, moon, rings, stripes, checker, diamond, waves, triangles, honeycomb and spiral, and every tile you flip and win adds its pattern to your collection. Tiles you started with do not count, only the ones you actually win.

At the start of a round the computer's tiles are dealt from patterns you have not collected yet, so a few wins fill the book quickly. The collection and your best scores per level are saved in this browser only.

Tips for flipping more tiles

  1. Find the lifted edge first. One edge of the floor tile shows a bright line with a shadow gap under it. Hit from that side, swinging toward the center.
  2. Aim a little away from the tile. Landing right against the edge or on top of it leaves no room for the air. About a third of a tile width away is ideal.
  3. 60 to 75% power is the sweet spot. Full power hits hard but scatters so much that you hit the wrong side or land on the tile.
  4. The pull direction is the wind direction. Pull away from the tile with the aim point between your hand and the target so the gust goes under it.
  5. Plan for the miss. Where you land is the next target. Playing close and bold is better than hiding in a corner, since losing one tile costs only one tile.

Controls

Every pattern, floor and sound is drawn or synthesised in code, and nothing is sent to a server. The collection and best scores live in this browser only.

Frequently asked questions

Is ttakji free to play?

Yes. No sign up, right here on this page, on desktop, phone or tablet. The board is laid out for a portrait screen.

What decides whether the tile flips?

The lifting force is computed from how far from the edge your slap lands, whether you hit from the lifted side, whether the wind points at the tile's center and how hard you hit. If the force passes the threshold the tile flips. About 20% is luck.

How do I spot the lifted edge?

One edge of the tile on the floor shows a bright line with a shadow gap under it. That is the lifted edge, and hitting from that side toward the center flips best.

Is harder always better?

More power means more force but a wider scatter of where you land. Around 60 to 75% is the most reliable; at 100% you often hit the wrong side or land on top of the tile.

What happens if I miss?

Your tile stays on the floor as the new target, your opponent's tile returns to their pile and it becomes their turn. If you flip, you take both tiles and keep the turn.

Can two people play?

Yes. Choose Two players on the start screen and 1P and 2P take turns on one screen. Put the phone in the middle and pull and release on your turn.

How do I fill the collection?

Every opponent's tile you flip adds its pattern to the collection. There are twelve patterns: star, lightning, sun, moon, rings, stripes, checker, diamond, waves, triangles, honeycomb and spiral, and the computer is dealt patterns you have not collected yet first.

Are my records saved?

The fewest slaps for a win at each level and the collection are saved in this browser. Nothing is sent to a server.