KOJP

Area Claim Online Game

Draw lines out from the border to claim the land and uncover a hidden picture. Claim 75% to clear the stage, 20 stages

20 stages · goal 75% · 3 lives

Travel along the border, then step into the open field to start drawing a line. Touch the border again to close it, and every part of the field without a big enemy becomes yours. If a big enemy touches your line while you draw, you lose a life.

Controls

Arrows · WASD: move, step into the open field to draw
Hold Shift · Space · X: slow draw (double points)
Phone: stick at bottom left, slow button at bottom right
Mouse: hold and drag to steer, hold the right button to draw slowly

What kind of game is Area Claim?

It is a territory game: leave the border, draw a line through the open field and return to the border, and the side of the cut that has no big enemy becomes yours. Claim 75% of the board to clear the stage. Every piece you claim reveals part of a hidden picture with a ripple of color. It keeps the rules of the classic arcade line drawing games, with all graphics and sound rebuilt in code.

The board is 72 by 96 cells of dark field, and at first only the outer frame is yours. Your marker, a glowing diamond, moves freely along the edges of your land, and the moment it steps into the open field it starts drawing a line on its own. When the tip of the line reaches your land again, the line becomes land and every open region without a big enemy is filled in at once, however large. A big enemy made of spinning neon polygons drifts around the field, and small sparks run along the edges.

Which side do I get when I close a line?

You get every region that has no big enemy in it. If your line splits the field in two, only the piece holding the big enemy stays open. With two or more big enemies, you only claim the pieces that hold none.

SituationResult
Your line splits the field in twoYou claim the piece without a big enemy, whatever its size
Two big enemies end up on different sidesBoth pieces stay open and only the line becomes land
A big enemy is boxed into under 50 cellsIt bursts and that land is yours too. 5,000 points × stage number
Every big enemy is boxed inAll remaining field is claimed at once for 100%
75% or more claimedStage clear. The rest of the picture is revealed

The percentage counts the 6,580 inner cells, not the outer frame, and is shown on the bar at the top. The white mark on the bar is the 75% goal.

When do I lose a life?

When a big enemy touches your line or your marker while you are drawing, when a spark touches your marker, or when you stop mid-line and the fuse catches you. The line you were drawing disappears, you go back to where it started, and you are safe for two seconds.

How is the score calculated?

Each claimed cell is worth 10 points, bigger single claims get a bigger multiplier, and a slow line doubles it again. Clearing a stage adds a bonus for every percent above 75.

ItemPoints
Claimed cell10 each
2% of the board or more at once×2
6% or more at once×3
12% or more at once×4
Line drawn entirely in slow mode×2 on top. Releasing the button midway makes it a normal line
Boxing in a big enemy5,000 × stage number each
Stage clear bonus1,000 per percent above 75, plus 1,000 × stage number

What is slow drawing?

Hold the slow button (Shift, Space or X on a keyboard) while drawing and your marker moves at half speed, but the land claimed with that line scores double. Normal speed is 19 cells per second and slow drawing is 9.5.

The color tells you which is which: a normal line glows sky blue and a slow line glows pink. You must hold the button from the first cell to the last, otherwise the line counts as normal. Being slower makes it easier for a big enemy to catch you, so slow lines work best as short, wide cuts far from the enemy.

What changes as the stages go up?

There are more big enemies and sparks, and they move faster. One big enemy in stages 1 to 4, two in stages 5 to 11 and three from stage 12. Sparks start at one and gain one every four stages, up to five.

Any tips for a high score?

  1. Take corners far from the big enemy first. A short line means a short window of danger. Cutting corners into rectangles is the safest basic move.
  2. Squeeze the big enemy into a box. Shrink its region step by step under 50 cells and it bursts for big points. Boxing in the last one gives you 100% on the spot.
  3. Make wide cuts when the enemy bounces the other way. Claiming 12% or more at once is worth ×4.
  4. Dodge a spark by stepping one cell into the field. Sparks stay on the edges, so a short loop into the field lets them pass. Keep moving, though, or the fuse lights.
  5. Save slow drawing for when the enemy is far away. Double points are nice, but a life is worth more.

Controls

The hidden pictures and sound effects are all drawn and synthesized in code, so nothing is downloaded. Your best score and furthest stage are saved only in this browser and never sent to a server.

Frequently asked questions

Is Area Claim free?

Yes. It is free with no sign up, right on this page, and works on computers, phones and tablets.

How many stages are there?

Twenty. Claiming 75% of the board takes you to the next stage, and each stage adds big enemies and sparks that move faster. Clearing stage 20 brings up the final result screen.

Why did my line not claim any land?

The tip of the line has to reach the border of your land again to close it. Also, if each side of the cut holds a big enemy, neither side is claimed and only the line becomes land.

How do I draw slowly?

Hold Shift, Space, X or Z on a keyboard, or the pink button at the bottom right on a phone, while drawing. You move at half speed, and the land claimed with that line scores double.

Can I get rid of a big enemy?

Yes. Shrink the open region holding it below 50 cells and it bursts for 5,000 points times the stage number. Box in the last one and all remaining land becomes yours.

Why did I lose a life while standing still?

If you stop for more than 0.45 seconds while drawing, a fuse lights at the start of your line and burns along it. When it reaches your marker you lose a life, so keep moving while you draw.

How many hidden pictures are there?

Ten scenes: Sunset Ridge, Lighthouse Coast, Aurora Snowfield, Flower Mandala, Balloon Meadow, Ringed Planet, Coral Reef, City Lights, Prism Tiles and Cherry Hill. From stage 11 they return mirrored with new colors, twenty pictures in all.

Where is my progress saved?

Your best score and furthest stage are saved only in this browser. The title screen has a button to start again from the furthest stage you reached.