KOJP

Hashi Online Game

Join numbered islands with straight bridges until every island has its number and all of them are connected. 7×7 to 13×13, a fresh board with a single answer every time

Easy 7×7 · Normal 10×10 · Hard 13×13 · Daily puzzle

The number on an island is how many bridges touch it. Bridges run straight across or down, up to two between the same pair of islands, and they may never cross. The puzzle is solved when every island joins one network. An island with exactly enough bridges lights its lighthouse, and the number turns red when it has too many.

Controls

Drag from an island toward a neighbour: build a bridge
Tap an island, then a direction or neighbour
Tap a bridge: 1 → 2 → none
Z undo · H hint · C check · arrows + Space

What is Hashi?

Hashi is a logic puzzle where you link numbered islands with horizontal and vertical bridges so each island has as many bridges as its number and all islands end up connected. Two islands can share one or two bridges, and a bridge can never pass over another island or cross another bridge.

Its Japanese name, Hashiwokakero, means "build bridges", and it is also known simply as Bridges or Chopsticks. There is no arithmetic beyond small sums; it is a deduction puzzle about matching each number to the islands it can reach, so the rules are short like Sudoku but larger boards demand real thinking.

RuleMeaning
NumberHow many bridges touch the island. A double bridge counts as 2
DirectionBridges run straight across or straight down, never diagonally
CountThe same two islands may share one or two bridges
No crossingBridges may not cross each other or jump over an island
One networkEvery island must be reachable from every other along bridges

Which bridges should I build first?

The classic opening is any island whose number is twice the number of its neighbours. A 4 in a corner, a 6 on an edge and an 8 in the middle need double bridges in every direction. Next look at islands one short of that, and islands with a single neighbour.

OpeningWhat to build
Corner 4 · edge 6 · middle 8Two, three or four neighbours and a number twice that: two bridges every way
Corner 3 · edge 5 · middle 7Only one direction can be single, so every direction gets at least one bridge
Only one neighbourAll of the island's bridges go to that neighbour: one for a 1, two for a 2
Two 1sJoining a 1 to a 1 seals both off from everything else, so never link them
Two 2sA double bridge between two 2s also seals them off, so at most one bridge
Full islandOnce an island has its number of bridges, nothing more leaves it
Blocked pathA neighbour behind an existing bridge cannot be reached, so count only open directions
No closed groupA group of islands may not fill up while cut off from the rest, so keep a way out

Does every puzzle have one answer? How are boards made?

Yes. Every board is generated fresh and only released after a solver confirms there is no other answer. The daily puzzle is built from a number fixed by the date, so everyone gets the same board.

The generator places one island on empty sea, then repeatedly stretches a straight bridge from an existing island and puts a new island at its end, keeping islands apart and bridges uncrossed, and now and then links back to an older island to form a loop. The bridges touching each island become its number. The solver then looks for another answer; if it finds one, a bridge where the two answers disagree switches between single and double, the numbers change, and the check runs again. All of this takes less than a second.

How do the difficulty levels differ?

Easy is 7×7, Normal is 10×10 and Hard is 13×13. Bigger boards hold more islands and call for trying a bridge in your head to find contradictions.

LevelSizeWhat to expect
Easy7×7About twelve islands, solvable with the openings above alone
Normal10×10Over twenty islands; a few spots may need a one bridge what if step
Hard13×13Over thirty islands, with places where the openings stall and a what if step is needed
Daily10×10One board a day, the same for everyone, recorded in your daily streak

What help is there when I get stuck?

Hint builds one correct bridge in gold, and Check shows broken islands and crossings in red. Undo takes back the last bridge you changed.

Tips for solving Hashi faster

  1. Start at the edges. Corner and edge islands have few neighbours, so even modest numbers settle quickly.
  2. Compare what is left with where it can go. If an island's remaining number equals twice its open directions, all are double; one less, and all get at least one.
  3. Recheck neighbours after every bridge. A new bridge often blocks another path and narrows the choices of nearby islands.
  4. Never trap a group. A cluster of islands linked only to each other may not fill up. Its last exit must become a bridge.
  5. Try a bridge in your head. If assuming a bridge leaves some number short or over, that bridge goes the other way.

Controls

Best times and the daily record are stored only in this browser and never sent to a server. When you finish, the sea turns to evening, every lighthouse sweeps its beam in turn and a sailboat passes under your bridges, and Share result turns your time and level into a picture card.

Frequently asked questions

What are the rules of Hashi?

Build bridges so every island has as many as its number. Bridges run straight across or down, up to two between the same pair, they may never cross, and in the end all islands must be connected.

Where do I start?

Look for islands whose number is twice their count of neighbours. A corner 4, an edge 6 and a middle 8 take double bridges every way, while a corner 3, edge 5 and middle 7 take at least one bridge every way.

Can I connect a 1 to a 1?

Not unless they are the only two islands. Linking two 1s seals them off from the rest. For the same reason two 2s can share at most one bridge.

Does every board have one answer?

Yes. Each board is generated fresh and only released when a solver finds no other answer. Easy boards fall to the basic openings, and Hard boards are chosen so a one bridge what if step is needed.

How do I remove a bridge?

Tap the same bridge again or drag the same way once more; it cycles 1 → 2 → none. A right click removes a bridge at once, and Undo takes back the last bridge you changed.

What does the Check button show?

Islands with too many bridges, groups that are full but cut off from the rest, and crossed bridges are marked in red. If nothing is wrong it tells you so.

What is the daily puzzle?

Every day everyone gets the same 10×10 board. Finishing it counts toward your daily streak, and Share result lets you compare times with friends who solved the same board.

Can I play on my phone?

Yes. Drag from an island toward a neighbour, or tap an island and then a direction, to build bridges. It is free with no sign up.