KOJP

Ludo Online Game

Roll the die and race four pieces once around the board into the centre first. One to three computer players, or up to four on one screen

2 to 4 players · 4 pieces · 1 die

On your turn, tap the die in the middle of your glowing yard. Pieces that can move start to glow and a dotted ring marks where each one would land, so tap a piece and watch it hop square by square. A 6 brings a piece out and gives you another roll.

Controls

Tap the die or press Space: roll
Tap a glowing piece: move it
1 to 4: pick that piece · Arrow keys: switch piece · Enter: move
Auto: moves for you when only one piece can move

How do you play Ludo?

Ludo is a board game for two to four players who take turns rolling one die, march their four pieces once around the board and race to get all of them into the centre first. It is a simplified version of the Indian game Pachisi that became popular in England under the name Ludo.

The board is a cross with a red, green, yellow and blue yard in the corners. Pieces wait in the yard until a 6 lets them out onto their coloured start square, and from then on they move clockwise by the number rolled. After almost a full lap of the 52 square track a piece turns into its own home column, and five squares later it reaches the centre triangle and is home.

What are the exact Ludo rules here?

This version uses the most common rule set: a 6 to start, a 6 rolls again, captures send pieces home, two of a colour make a block and the finish needs an exact roll.

SituationRule
StartingA piece in the yard needs a 6 to come out onto the start square
Rolling a 6Move, then roll again. A third 6 in a row cannot be used and the turn passes
CapturingEnd exactly on a square with a single rival piece and it returns to its yard. The capturer rolls again
Safe squaresStar squares and the four start squares cannot be captured on, and different colours may share them
BlocksTwo or more pieces of one colour on a square stop every other colour from passing or landing there
Home columnRivals can never enter your column. A roll larger than the squares left cannot move that piece
Reaching homeA piece that reaches the centre earns another roll. Get all four in to win
No legal moveThe turn passes, unless you rolled a 6, in which case you roll again

The game ends as soon as one player has all four pieces home. The other places are ranked by pieces home and then by how far the remaining pieces have travelled.

How many people can play?

Two, three or four. Against the computer you play Red and one to three computer players join in. Choose Pass and play and every colour is human, so you hand one phone or tablet around.

With two players Red races Yellow from opposite corners. Three players use Red, Green and Yellow, and four use every colour. The yard of the colour to move glows and the bar at the bottom says whose turn it is.

How do the Easy, Normal and Hard computers differ?

Easy is a gentle opponent that moves a random piece about half the time. Normal looks after captures, getting home and leaving the yard first. Hard ranks captures, safe squares and blocks, and also works out how likely a piece is to be hit if it stops one to six squares in front of an enemy.

How does Ludo compare with Pachisi and Yut?

All three are race games where you move by a throw, circle the board and knock rival pieces back. They differ in what you throw and whether the board has shortcuts.

GameThrownBoard and features
LudoOne die (1 to 6)Cross board with a 52 square track, 6 to start, safe stars, blocks of two
PachisiSix or seven cowrie shellsCloth cross board, pieces start and finish in the centre, often played in partnerships
YutFour throwing sticks29 spot board with diagonal shortcuts, pieces can ride together, the best throws roll again

Stacking pieces in Yut looks like a Ludo block, but stacked Yut pieces move together as one, while a Ludo block is just pieces standing together as a wall. Yut rewards reading the shortcuts on the board, and Ludo is all about waiting for that 6 and the swings of capturing and being captured.

Any tips for winning at Ludo?

  1. Get several pieces out early. With only one piece on the track you have no choice and may be forced onto a bad square.
  2. Avoid the six squares in front of an enemy. From there one roll can hit you. Seven or more squares away, or a star square, is much safer.
  3. Capture when you can. The rival has to roll a 6 and start the lap again, and you get another roll.
  4. Blocks work best near a rival's start square. Freshly released enemy pieces get stuck behind them.
  5. No need to hurry in the home column. Nothing can hit you there, so look after the pieces still out on the track.

Controls

Your wins against each computer level are stored only in this browser and never sent to a server. There is no betting of any kind, and every roll is fresh from the browser's random generator.

Frequently asked questions

Is Ludo free to play?

Yes. It is free with no sign up and works on computers, phones and tablets.

When can a piece leave home?

You need to roll a 6 to bring a piece out of your yard onto your coloured start square. A 6 also gives you another roll, but a third 6 in a row forfeits the turn.

How do I capture a piece?

Finish your move exactly on a square holding a single rival piece and it goes back to its yard. Star squares and start squares are safe, and a capture earns you an extra roll.

What is a block?

Two or more pieces of the same colour on one square form a block. Rival pieces can neither pass it nor land on it, so it works as a wall in front of the enemy.

How do pieces get home?

After almost a full lap a piece turns into its own coloured home column, and it needs the exact number to reach the centre. A roll that would overshoot cannot move that piece.

How many players can play?

Two, three or four. Play alone against Easy, Normal or Hard computer players, or choose Pass and play to share one device.

How is Ludo different from Parcheesi?

Both come from the Indian game Pachisi. Ludo uses one die and four corner yards with star safe squares, while Parcheesi usually uses two dice and different safe spaces and blockade rules.

Is it like the Korean game Yut?

Both are race games where you move by a throw and capture rival pieces. Yut uses four throwing sticks, has shortcuts across the board and lets pieces ride together, while Ludo uses a die, needs a 6 to start and has blocks.