KOJP

Make 24 Online Game

Use all four number cards once with plus, minus, times and divide to make 24. Practice, a 3 minute run, Survival and a Daily 10

4 cards · + − × ÷ · target 24

Pick two cards and tap an operation and they merge into one card. When the last card is 24 you win. Fractions are allowed, and every puzzle is checked to have a solution.

Controls

Tap two cards → tap an operation: merge
Undo: split the last merge · Reset: back to four cards
Hint: shows the next two cards and the operation
Keys 1 to 4 cards · + − * / operations · Z undo · R reset · H hint

What is the Make 24 game?

Make 24 is a mental math game where you combine four number cards from 1 to 13 with addition, subtraction, multiplication and division, using every card exactly once, to reach 24. It is often just called the 24 game, and since all it needs is a deck of cards it has long been a favourite in classrooms and at the kitchen table.

Here you pick two cards one after the other and tap an operation. The two cards fly together and turn into a new card showing the result. Four cards become three, then two, then one, and if the last card is 24 the fireworks go off and the next puzzle is dealt. Each result card carries the little expression that made it, so you can always see the path you took.

RuleDetails
CardsFour number cards from 1 to 13. The same number can appear more than once.
Operations+ − × ÷. You may use the same operation several times.
UseAll four cards, each exactly once. You cannot glue cards into a two digit number.
OrderThe first card you pick goes first. Pick 8, then 2, then ÷ and you get 8 ÷ 2 = 4.
Fractions and negativesFractions and negative numbers along the way become cards too. Division by zero is not allowed.
WinThe last card is exactly 24. Anything else shakes and steps back one move.

What are the most common ways to make 24?

Most solutions finish with a multiplication such as 3 × 8, 4 × 6 or 2 × 12. So the quickest start is to ask whether two of your cards can make a 3 or an 8, a 4 or a 6.

Final stepExample cardsSolution
3 × 82 · 6 · 7 · 8(7 − 6 + 2) × 8 = 3 × 8 = 24
4 × 62 · 3 · 5 · 6(5 − 3 + 2) × 6 = 4 × 6 = 24
2 × 122 · 5 · 7 · 102 × (10 + 7 − 5) = 2 × 12 = 24
24 + 04 · 6 · 9 · 94 × 6 + (9 − 9) = 24. Subtract a pair to erase it as 0
24 × 13 · 8 · 7 · 73 × 8 × (7 ÷ 7) = 24. Divide a pair to erase it as 1
Fraction3 · 3 · 8 · 88 ÷ (3 − 8 ÷ 3) = 8 ÷ 1/3 = 24
Fraction1 · 5 · 5 · 55 × (5 − 1 ÷ 5) = 5 × 24/5 = 24

How do the levels and modes differ?

There are three levels, Easy, Normal and Hard, and four modes: Practice, 3 minute run, Survival and Daily 10. Puzzles are drawn at random, and at that moment a solver walks through every possible order of operations (3,888 paths for four cards) so only solvable puzzles are dealt.

Can four numbers always make 24?

No. Of the 1,820 possible sets of four cards from 1 to 13, 1,362 can make 24 and 458, such as 1·1·1·1 or 1·1·1·2, never can.

This game only deals solvable sets, so if you are stuck there is always another route. Sixteen of the solvable sets, including 3·3·8·8, 1·5·5·5, 1·3·4·6 and 4·4·7·7, can only reach 24 through a fraction, which makes them regulars on the Hard level.

How do Hint and Undo work?

Hint shows the next move toward 24 from the cards you have right now. The two cards to merge get the numbers 1 and 2, and the operation to use glows blue.

If you have already merged some cards, the solver runs again from that position. If 24 is no longer reachable it tells you to go back and the Undo button flashes. Undo splits the last merged card back into its two cards, and Reset brings back all four.

Tips for solving Make 24 faster

  1. Look for 8, 6, 4, 3 and 12 first. When you see one, check whether the other three cards can make its partner (3, 4, 6, 8 or 2).
  2. A pair is an eraser. Subtract it for 0 or divide it for 1 and it no longer changes the rest.
  3. A 1 can vanish or nudge. Multiply by it to erase it, or add it to turn 23 into 24.
  4. Shrink big cards. Turn 13, 12 or 11 into 12 with 13 − 1 or 11 + 1 and 2 × 12 appears.
  5. Stuck? Think fractions. If whole numbers fail, make a small fraction with a ÷ b and then subtract or divide.

Controls

Best scores and the Practice count are stored only in this browser and are never sent to a server. The Daily 10 changes at midnight Korea time.

Frequently asked questions

Is Make 24 free?

Yes. It is free with no sign up and works on computers, phones and tablets.

Do I have to use all four cards?

Yes. Every card is used exactly once. Each merge turns two cards into one, so after three merges the last card must be 24.

Can a puzzle have no solution?

No. When a puzzle is dealt a solver checks every possible order of operations and only solvable sets are used. If you are stuck there is always another route, so try Hint or Undo.

Are fractions and negative numbers allowed?

Yes. 3 ÷ 4 gives a 3/4 card and 2 − 5 gives a −3 card. Sets like 3·3·8·8 can only be solved through a fraction. Only division by zero is not allowed.

Do hints cost anything?

In Practice and Daily 10 hints are only counted. In the 3 minute run and Survival each hint takes 10 seconds off the clock.

What happens if my last card is not 24?

The card shakes and the game steps back one move automatically. Undo goes back one merge at a time and Reset brings back all four cards.

What is the Daily 10?

Ten puzzles that are the same for everyone that day: 3 Easy, 4 Normal and 3 Hard. Your score and time are saved to the daily log, and the set changes at midnight Korea time.

Is it good for kids learning arithmetic?

Yes. It trains times tables and division in reverse, which is why it is a popular mental math game. Easy uses cards 1 to 10 only, with many solutions that end in a multiplication.