KOJP

Penalty Shootout Online Game

Swipe the ball to shoot, tap one of six goal zones to dive. Three computer levels or two players on one screen

Five kicks each, sudden death if level

When you attack, swipe the ball upward from behind it. When you defend, tap a zone of the goal from behind the keeper to dive. Play the computer on Easy, Normal or Hard, or take turns with a friend on one screen. Your record is saved in this browser.

Controls

Swipe the ball upward: shoot (fast = hard, bend the swipe = curve)
Tap a goal zone: dive (before the kick or once the ball is in the air)
Arrows aim · hold and release Space · Z/X curve
Q W E / A S D dive

How does the penalty shootout work?

Two teams take five penalty kicks each in turns. On your kick you swipe the ball to shoot, on the other team's kick you tap a goal zone to dive. If the score is level after five each, it goes to sudden death, one kick each until one side scores and the other does not.

On attack the camera sits low behind the ball, with the goal and the opposing keeper in front of you. Swipe upward and the ball flies where you swiped. On defence the camera moves behind your keeper, and the opposing kicker starts a run up in the distance. Six zones appear over the goal mouth, and tapping one sends the keeper diving that way. The match alternates between the two views, one kick, one dive.

How do I shoot? Power and curve

Start on the ball and swipe to the spot in the goal you want. Where the swipe ends is the target, and how fast you swipe is the power. A slow swipe is accurate but slow, a flick is fast but the ball rises and drifts.

SwipeBall
Slowly into the cornerAbout 40% power, right on target. A keeper who reads it will save it
Quickly into the cornerAbout 70% power. The keeper's reach shrinks, so the same spot beats him more often
A hard flick (80% and up)The ball rises above your target and drifts sideways, and may go over the bar or wide
In an arcCurve: the ball bulges toward the bend and comes back to the target, fooling a keeper who reads the first direction
Just inside a post or the barTouch the woodwork and it bounces out. The riskiest spot and the hardest to save

The power shows as a percentage under the result text after every kick, so a few tries will give you a feel for it. On a keyboard the arrow keys move the aim point, holding Space runs a power meter up and down, and you kick with whatever it reads when you let go. The white line on the meter marks 80%.

How do I save? Six zones and timing

The goal is split into left, centre and right, high and low. Tap one of the six zones and the keeper dives there. His hands reach the spot 0.4 seconds after you tap, so tapping after the ball leaves is late, and tapping far too early lets the kicker see you and go the other way.

How is the winner decided?

During the regular five, the match ends the moment one side cannot catch up even by scoring all its remaining kicks. If it is level after five each, each side kicks once more until one scores and the other does not. The scoreboard dots show the story.

ScoreboardMeaning
Green dotGoal
Red crossSaved, hit the woodwork or missed
Empty circleA kick not yet taken. The blinking one is up next
Sudden deathLevel after five each. Ends as soon as one round of two kicks splits the score

For example, at 3 : 0 after three kicks each the trailing side can only reach 2 with its last two kicks, so the match ends there. Against the computer you kick first, and in two player mode Red kicks first.

What do the computer levels change?

The three levels differ in how well the keeper reads your shot and how hard the kicker goes for the corners. The Hard keeper reads the direction the ball starts in, so you have to fool him with curve.

LevelComputer keeperComputer kicker
EasyDives to any of the six zones at randomSlow shots near the middle, sometimes wildly off. Body lean is always honest
NormalGuesses the side half the time and the height six times in tenGoes for the corners more, and switches sides half the time if you dive early
HardReads the ball's first direction seven times in ten and dives at onceDeep, hard corner shots, almost always switches if you dive early, and half the leans are fakes

How does two player mode work?

In two player mode Red and Blue take turns kicking on one screen, and whoever is not kicking plays keeper by tapping a goal zone. The view always stays behind the ball with the six zones drawn over the goal.

While the kicker swipes, the keeper taps a zone. If the keeper taps first the kicker can see it and go the other way, and if the kicker swipes first the keeper has to react late, so it becomes a game of nerves. On a phone the kicker takes the lower half and the keeper the goal. On a keyboard the kicker uses the arrows and Space, the keeper uses Q W E and A S D.

Tips for winning a shootout

  1. 60 to 75% power is the sweet spot. Harder and the ball rises, softer and the keeper catches up.
  2. Aim for the corners but respect the posts. A hand's width inside the post is the hardest spot to save, but a little further and you hit the woodwork.
  3. Curve against the Hard keeper. A ball that starts toward the middle and bends into the corner sends a keeper who reads the first direction the wrong way.
  4. In goal, read the lean and dive as the ball leaves. Easy and Normal kickers mostly lean honestly. Against Hard, a late dive still stops balls near the middle.
  5. Play safe when ahead. Two goals up, a medium shot halfway up the goal is plenty.

Controls

Your record and the sound setting are stored only in this browser. Nothing is sent to a server, and two player mode means taking turns on one device.

Frequently asked questions

Is Penalty Shootout free?

Yes. It is free with no sign up and works on computers, phones and tablets.

How do I shoot?

Start on the ball and swipe to the spot in the goal you want. Where the swipe ends is the target and how fast you swipe is the power. Over 80% power the ball rises and may go over the bar, and swiping in an arc adds curve.

How do I save a penalty?

On defence, tap one of the six zones drawn over the goal and the keeper dives there. The hands arrive 0.4 seconds after the tap, so watch the kicker's lean and tap just before the ball leaves.

How is the winner decided?

Five kicks each in turns. The match ends as soon as one side cannot catch up with its remaining kicks. If it is level after five each, sudden death continues one kick each until only one side scores.

What do the computer levels change?

The Easy keeper dives anywhere, Normal guesses the side about half the time, and Hard reads the ball's first direction seven times in ten, so you need curve to beat it. Kickers also aim harder into the corners on higher levels.

Can two people play?

Yes. In two player mode Red and Blue take turns kicking on one screen, and whoever is not kicking taps a goal zone to dive. On a keyboard the kicker uses the arrows and Space, the keeper uses Q W E and A S D.

Is my record saved?

Your win and loss record against the computer is kept in this browser and shown on the title screen. Nothing is sent to a server, and the Share result button makes a score card you can send.