KOJP

Rummy Online Game

Draw one, discard one, build sets and runs. Race one to three computer players to 100 points

1 to 3 computer players · Easy, Normal, Hard

Each player gets 7 cards (10 in a two player game). On your turn draw one card from the stock or the discard pile, then discard one. Lay down sets (3 or 4 of a kind) and runs (3 or more in sequence of one suit), and add cards to any meld on the table. Empty your hand first to collect the points left in the other hands. First to 100 wins.

Controls

Tap the stock or discard pile: draw
Tap a card: select · Drag: sort, add to a meld, or drop on the discard pile
Meld, Discard and Sort buttons
D stock · F discard pile · Arrows and Space select · Enter meld · X discard · L lay off · S sort · M sound

How do you play Rummy?

Rummy is a card game where each turn you draw one card and discard one, turning your hand into sets of a kind and runs in a suit that you lay on the table. The first player to empty their hand collects the points still held by everyone else. It uses one 52 card deck without jokers, for 2 to 4 players.

With three or four players everyone receives 7 cards; with two players, 10. The rest is turned face down as the stock, and its top card is flipped to start the discard pile. On your turn you first take one card from the stock or the top of the discard pile, then lay down as many melds as you like, and finally put one card on the discard pile to end your turn. Here you play against one to three computer opponents at Easy, Normal or Hard level.

What are sets and runs?

A set is 3 or 4 cards of the same rank (for example 7♠ 7♥ 7♣). A run is 3 or more cards of the same suit in sequence (for example 4♦ 5♦ 6♦). Together they are called melds, and a meld stays on the table until the round ends.

KindRuleExample
Set3 or 4 cards of one rank, all different suitsQ♠ Q♥ Q♦
Run3 or more cards of one suit in a row8♣ 9♣ 10♣ J♣
AceLow only, as in A 2 3. Q K A is not a runA♥ 2♥ 3♥
Laying offAdd a fitting card to any meld on the table, including an opponent's7♦ or 3♦ onto 4♦ 5♦ 6♦

Cards in your hand that could form a meld, or that fit a meld on the table, glow softly so you do not miss them. Select three or more cards and press Meld, or drag a card up onto the table, to lay them down. Select one card and tap a table meld, or drag it there, to lay it off.

How is the score counted?

When someone empties their hand the round ends, and the winner receives the total value of all cards still held by the other players: an ace is 1, number cards count their face value, and J, Q and K are 10 each. Cards already on the table do not count.

CardPoints
A1
2 to 10Face value
J · Q · K10
RummyGoing out in a single turn without having melded earlier in the round doubles the points
EndThe game ends when someone reaches 100 points and the highest total wins

A score sheet appears after every round showing what each player had left and what the winner collected. Holding face cards for a long time makes the loss bigger, so unmatched 10 point cards are usually the first to go.

Can I discard the card I took from the discard pile?

No. A card taken from the discard pile cannot be discarded in the same turn. Take it only when you intend to use it. The one exception is when it is the last card in your hand and you must discard it to go out.

Only the top card of the discard pile may be taken. When the stock runs out, the top discard stays and the rest is shuffled into a new stock. Everyone can see which cards a player took from the discard pile, and the Hard computer remembers them so it avoids throwing cards that would help the next player.

How is this different from Gin Rummy?

This is basic straight Rummy. In Gin Rummy you keep your melds in hand and end the round by knocking, and laying off on the opponent's melds is only allowed after a knock. The two games share a name but play very differently.

ItemRummy (this game)Gin Rummy
Players2 to 42
Starting hand7 cards (10 with two players)10 cards
Showing meldsLaid on the table every turnKept in hand until the knock
Laying offAny time on your turnOnly after the opponent knocks
Round endA hand must be completely emptyKnock with 10 or fewer points of deadwood
ScoringWinner takes the other hands' pointsDifference in deadwood plus gin and undercut bonuses
Big bonusRummy, going out in one turn, doublesGin, zero deadwood, 25 point bonus

What do the three computer levels do?

Easy sometimes forgets to meld and throws big cards carelessly. Normal melds and lays off everything it can and discards the card least likely to pair up. Hard holds its melds to go for the double rummy bonus, lays everything down at once, and remembers which cards you took from the discard pile when choosing what to throw.

Any tips for winning at Rummy?

  1. Deal with face cards first. J, Q and K cost 10 each at the end of a round. Unmatched face cards should leave your hand early.
  2. The discard pile is a gift to the next player. Never throw a card of the same rank, or adjacent in suit, to what they just picked up.
  3. Lay off whenever you can. Adding a card to a table meld lowers your deadwood for free. Glowing cards come first.
  4. Aim for rummy, but do not gamble. Holding melds for the double bonus means losing all of them if someone goes out first. Lay down as soon as an opponent drops below four cards.
  5. Drag your hand into order. Group same ranks and same suits together so pairs stand out. The Sort button pulls ready melds to the front.

Controls

Your win count and your last choice of opponents and level are saved only in this browser and never sent to a server. Points are for scoring only and there is no betting of any kind.

Frequently asked questions

Is Rummy free to play?

Yes. It is free with no sign up, right on this page. It works on computers, phones and tablets and fits both landscape and portrait screens.

How many players?

Two to four. Here you choose one, two or three computer opponents. With two players each hand is 10 cards; with three or four it is 7.

What are sets and runs?

A set is 3 or 4 cards of the same rank in different suits. A run is 3 or more cards of the same suit in sequence. The ace is low only, as in A 2 3, so Q K A is not a run.

Can I add cards to an opponent's meld?

Yes. After drawing on your turn you may lay off a fitting card on any meld on the table. Sets grow to four cards and runs extend at either end.

How is the score counted?

The player who empties their hand first collects the value of all cards left in the other hands: ace 1, number cards face value, J Q K 10 each. Going out in one turn without having melded before is rummy and doubles the points. The game ends when someone reaches 100.

Can I discard the card I just took from the discard pile?

No. A card taken from the discard pile cannot be discarded in the same turn, except when it is the last card in your hand. When the stock runs out, the top discard stays and the rest is shuffled into a new stock.

Is this the same as Gin Rummy?

No. This is basic Rummy where melds go on the table every turn. Gin Rummy is a two player game where melds stay in hand until a knock and the score is the difference in deadwood. The article has a table comparing the two.

How do the computer levels differ?

Easy forgets melds and throws big cards carelessly. Normal melds and lays off everything and discards the card least likely to pair. Hard holds melds to aim for the double rummy bonus and remembers the cards you picked up so it does not feed you.