KOJP

Slitherlink Online Puzzle

Draw lines between the dots to close one loop that matches every number. 5×5 to 10×10, a fresh board with a single answer every time

Easy 5×5 · Normal 7×7 · Hard 10×10 · Daily puzzle

A number tells how many of that cell's four sides carry a line. You win when the lines form one loop that never branches or breaks. Numbers fade when satisfied and turn red when exceeded.

Controls

Tap a gap: line → × → clear
Drag: draw several lines in one stroke
Right click: × mark
Z undo · H hint · C check · Shift+arrows draw

What is Slitherlink?

Slitherlink is a puzzle where you draw lines between neighbouring dots on a grid until they form a single closed loop. A number from 0 to 3 in a cell says how many of that cell's four sides are part of the loop, and empty cells can have any number of sides. The puzzle is solved when every line belongs to one loop with no branches and no loose ends.

It is also known as Loop the Loop, Fences or simply the loop puzzle. The rules fit in two lines, yet switching between the numbers and the dots to pin down each line gives it the same deep deductive flavour as Sudoku and Kakuro, which is why it is one of the classic pencil puzzles.

RuleMeaning
NumberHow many of the cell's four sides carry a line. 0 means none, 3 means three
Empty cellAny number of sides may carry a line
DotEither 0 or 2 lines meet at a dot. One line is a dead end, three is a fork
LoopAll lines form one closed loop. A separate small loop is not allowed
× markA note that no line can go there. It does not affect the answer check

Where should I start drawing?

The classic approach is to start where the lines are forced at a glance: a 3 next to a 0, a 3 in a corner, two 3s side by side. A handful of these opening patterns fills half the board on its own, and the rest follows from the rule that each dot has either 0 or 2 lines.

PatternWhat to draw
0All four sides are ×. A line passing a corner of a 0 must go straight past it
3 next to a 0The three sides not shared with the 0 are lines, and lines continue outward from the two corners on the 0 side
3 in a cornerBoth sides touching the edge of the board are lines
1 in a cornerBoth sides touching the edge of the board are ×
2 in a cornerThe two segments leading away from the corner along the border are lines
Adjacent 3 and 3The shared side and the two outer parallel sides are all lines, and the segments sticking out perpendicular from the ends of the middle line are ×
Diagonal 3 and 3Each 3 gets its two sides facing away from the other, four lines in all
A line enters a corner of a 3The two sides opposite that corner are lines
Both outer segments at a corner of a 1 are ×The two sides of the 1 at that corner are × too

Is there only one answer? How are boards made?

Yes. Every board is generated fresh when you open it, and only boards that the built in solver can reason through to a single answer are used. The solver confirms the puzzle can be solved by logic alone, then removes clues one at a time, keeping each removal only if the board still solves.

First a random blob of cells is grown and its outline becomes the answer loop. Holes in the blob or two cells touching only at a corner would split the loop or put four lines on one dot, so those shapes are blocked from the start. Then every cell gets its number and the clues are thinned out under the solver's watch. Easy keeps more than half of the numbers, Normal removes as many as logic allows, and Hard goes further with a backtracking solver that checks the answer is still unique. The whole process takes well under a second, so the next board is always ready.

What changes between difficulty levels?

Easy is 5×5 with plenty of numbers, Normal is 7×7, and Hard is 10×10 with far fewer numbers and longer chains of deduction. Bigger boards mean a longer loop, and wide empty areas demand that you look ahead so a small loop does not close by accident.

LevelBoardCharacter
Easy5×5More than half the cells are numbered, so the opening patterns carry you to the end
Normal7×7About 40% of cells numbered. You pull distant lines together with the dot rule
Hard10×10Fewer numbers, and you sometimes test whether a small loop would close
Daily puzzle7×7One board per day, the same for everyone. Solving it counts toward your daily streak

What help is there when I am stuck?

Hint draws one correct line in gold, and Check turns any line that is not in the answer, or any × sitting on an answer line, red. Undo reverts the last stroke, and a drag that drew several lines comes back as one step.

How do I solve Slitherlink faster?

  1. Use × marks generously. Marking impossible gaps reveals dots with only one free gap left, and that gap must be a line.
  2. Watch the dots as closely as the numbers. A dot with one line in needs exactly one line out, and a dot with two lines rules out the rest.
  3. Beware of small loops. A loop that closes on its own makes the board wrong, so the gap that would close it is almost always a ×.
  4. 1s and 3s help each other. One line into a 1 makes its other three sides ×, and one × on a 3 makes its other three sides lines.
  5. Think inside and outside. The loop splits the board into an inside and an outside. Two cells on the same side share no line; cells on different sides must have one between them.

Controls

Best times and daily results are stored only in this browser and never sent to a server. Share result turns your time and level into a picture card.

Frequently asked questions

What are the rules of Slitherlink?

Draw lines between neighbouring dots to make one closed loop. A number in a cell is how many of its four sides carry a line, and lines may never branch or dead end. Every dot has either 0 or 2 lines.

What about cells with no number?

Any number of their sides may carry a line. Empty cells are settled indirectly by the numbers around them and the dot rule.

Is there only one solution?

Yes. Every board is generated fresh, and only boards the solver can reason through to a single answer are used. Hard boards are checked again with a backtracking solver for uniqueness.

Can there be two small loops?

No. All lines must form one loop. A separate closed loop makes the board wrong, so mark the gap that would close one with a ×.

Do I have to use × marks?

They are notes and do not affect the answer check, but marking impossible gaps reveals dots with a single free gap left, which speeds things up a lot.

Are hints recorded?

The result screen shows how many hints and checks you used. Best times are stored per difficulty level.

What is the daily puzzle?

One 7×7 board per day, the same for everyone. Solving it counts toward your daily streak, and Share result lets you compare times with friends on the same board.

Does it work on a phone?

Yes. Tap between two dots for a line, again for ×, again to clear, and drag to draw several lines at once. No install or sign up, it runs in the browser.