KOJP

Spades Online Game

Partnership trick taking: you and a computer partner against two computer opponents. Bid your tricks, make the bid for bid ×10 points, first team to 500 wins

Your team wins at 500 points, and ten bags cost 100

Each round you bid how many tricks your team will take. Spades are always trump and beat every other suit, but nobody may lead a spade until one has been played. A bid of zero is nil: take no trick for 100 points, take even one and lose 100.

Controls

Tap a card: play it (on phones tap again or flick it upward)
Bidding: number buttons in the centre panel, the red button is nil
← → select · Enter play · 0-9 bid · N nil · M sound

How do you play Spades?

Spades is a game where four players in two partnerships hold 13 cards each, bid before the round how many tricks their team will take, and then try to take exactly that many. Making the team bid scores bid ×10 points, missing it loses the same amount, and the first team to 500 points wins.

You sit at the bottom and Noa across the table is your partner. Mia on the left and Leo on the right are the opposing team. Play goes to the left, and if you hold the suit that was led you must follow it. Only when you are out of that suit may you play anything else, and a spade played then is trump and wins the trick. When several spades appear, the highest spade wins.

What are the official rules used here?

This version uses the full partnership rules: bidding from the dealer's left, nil and blind nil, breaking spades, team bid ×10, ten bags for -100 and a game to 500.

RuleDetail
BiddingStarting left of the dealer, each player bids 0 to 13. The team bid is the sum of both partners' bids. The deal passes to the left every round.
NilA bid of 0. Taking no trick scores 100, taking any trick loses 100. The partner's bid still stands, and tricks taken by a broken nil count toward the partner's bid.
Blind nilOnly available when your team trails by 100 or more, and only before looking at your cards. It scores 200 or -200.
LeadThe player left of the dealer leads the first trick. The winner of each trick leads the next.
TrumpSpades always beat the other suits. You may only play a spade when you cannot follow suit, and among spades the highest wins.
BreakingSpades may not be led until somebody has discarded a spade on another suit, unless a hand holds nothing but spades.
ScoringMaking the team bid scores bid ×10; missing it loses bid ×10. Each extra trick is a bag worth 1 point, and every ten bags cost 100 points.
EndThe game ends when a team reaches 500 or falls below -200. The higher score wins; a tie plays another round.

How do you count a bid?

A bid is a count of the tricks you are fairly sure to win. The ace and king of spades are nearly a trick each, an ace in another suit is one trick, and a king in a suit of two to four cards is worth half a trick to one. Every spade beyond four adds about half a trick. The bid panel shows a hand estimate, so start from that number at first.

HoldingTrick valueWhy
Ace of spades1The highest trump always takes a trick.
King and queen of spades1 · 0.5-1Nearly certain with three or more spades, catchable by the ace with fewer.
Five or more spades+0.5 eachOnce the others run out of spades even your low ones win.
Ace in another suit1Usually wins the first round of the suit, but a suit of six or more gets trumped.
King in another suit0.5-1In a two to four card suit it wins after the ace is gone. A singleton king rarely does.
Void or singleton+0.5-1With two or three spades you can trump that suit when it is led.

When should you bid nil?

Bid nil when you hold three spades or fewer, all of them 7 or lower, no ace or king and at most one queen. A successful nil is worth 100, the same as a ten trick bid, but a single trick costs 100, so any strength at all in the hand is a reason not to try.

FactorSafe to bid nilDo not bid nil
Spades0 to 3, all 7 or lowerA jack or higher, or four or more spades
High cardsNo ace or king, at most one queenAny ace or king (it wins when its suit comes round)
Long suitsA suit with five or more low cardsEvery suit evenly spread in twos and threes
Partner's bidPartner bid 3 or more and can cover youPartner bid 1 or 2 and nobody takes tricks
ScoreTrailing by 100 or more and you need a swingLeading, with no reason to take the risk

The nil bidder's partner has one job: cover. Win tricks with high cards early so the nil player can shed low cards safely, and whenever the nil player is forced to play a high card, play a higher one over it to steal the trick. The Hard computer partner does this cover on its own.

Why are bags dangerous?

Bags are tricks taken beyond the bid. Each is worth 1 point, which looks like a gain, but the moment ten of them pile up the team loses 100. The bag counter in the team panel at the lower right turns red at seven, and from then on you should avoid tricks.

Once the bid is made, play the highest card that still loses so your winners are gone before the end. The reverse also works: if the opponents sit on nine bags, feed them a trick and watch them lose 100.

How do the computer levels differ?

There are three levels and your partner Noa plays at the same level. Easy bids roughly and plays at random, Normal evaluates the hand to bid and uses basic technique, and Hard counts every spade played and covers its partner's nil.

LevelWhat it does
EasyAdds noise to the hand estimate when bidding and picks a random legal card. It at least plays low when it has bid nil.
NormalBids from the hand evaluation in the table above and only bids nil on a safe hand. Wins with the cheapest card when tricks are still needed and ducks once the bid is made.
HardRemembers the spades played and each player's void suits, leads only sure winners, draws out the remaining trumps, covers a partner's nil with high cards and feeds low cards to an opponent's nil to break it. When 200 or more behind it will even try blind nil.

How do you win?

  1. Bid one trick low. A set loses the whole bid ×10, a bag costs 1. Do not count the tricks you are unsure of.
  2. Empty your short suits first. Lead a singleton on your first lead and from the second round of that suit you can trump it.
  3. Check whether spades are broken. The spade in the top left strip turns gold when they are. Until then nobody can lead spades, so your high cards in other suits are safe.
  4. Do not overtake your partner. A king on top of your partner's ace buys one trick with two cards. Throw your lowest card instead.
  5. Count the spades. Knowing how many of the 13 spades are gone tells you when your low spades start winning.
  6. Plan the last few tricks. If the bid is made and only winners remain, bags are unavoidable, so unload the high cards earlier.

Controls

The score panel appears after every round and shows bids, tricks, round points, bags and totals for both teams. Records and the computer level are stored only in this browser. The card art and sound effects are drawn and synthesized in code, so nothing is downloaded.

Frequently asked questions

Is this Spades game free?

Yes. You can play right here for free with no sign up. It works on computers, phones and tablets, and the four seats stay visible in both landscape and portrait.

What are the rules of Spades in one line?

Two partnerships hold 13 cards each and bid how many tricks they will take before the round. Spades are always trump; making the team bid scores bid ×10, missing it loses the same, and the first team to 500 wins.

What is nil?

A bid of zero. Take no trick in the round for 100 points, or lose 100 if you take even one. Your partner's bid still stands.

When can I bid blind nil?

Only when your team trails by 100 points or more, and only before you look at your cards. It scores 200 for success and -200 for failure. Tapping a card or pressing the look button switches to a normal bid.

When can spades be played?

Whenever you cannot follow the suit led you may play a spade, and that breaks spades. Until spades are broken nobody may lead one, unless a hand holds nothing but spades.

What are bags and why do they cost 100?

Tricks taken beyond your bid are bags, worth 1 point each. When a team collects ten bags it loses 100 and the count restarts. The rule punishes overtricks, so avoid tricks once your bid is made.

Can I choose the computer level?

Yes. Pick Easy, Normal or Hard on the start screen and it applies to your partner Noa and both opponents. Hard evaluates the hand to bid, counts the spades played and covers a partner's nil.

Can I share the result?

Yes. After the game press Share result to make a picture card with both team scores and the number of rounds. Records are stored only in this browser.