KOJP

100m Sprint Online Game

An arcade style track game where you mash left and right in turn to run. Race seven computer sprinters in an eight lane final, or race a friend on one screen

Eight lane 100m final · 3 computer levels · 2 players on one screen

The start goes On your marks, Set, then the gun. After the gun, alternate left and right: every press is one stride, and the faster and more even your rhythm, the faster you run. Pressing the same side twice makes you stumble, and pressing before the gun is a false start.

Controls

Keyboard: alternate ← → or A D
Mouse: click the left and right halves of the screen in turn
Phones: tap the left and right halves with two thumbs
Two players: 1P A and D, 2P ← and →, top and bottom halves on phones
Space or Enter: start · Esc: menu

How do you play 100m Sprint?

After the gun, alternate the left and right buttons as fast as you can. Each press is one stride, and the faster and more evenly you tap, the faster your sprinter runs and the lower your 100m time.

It plays like the classic arcade track and field games where you hammer two buttons in turn. The camera looks across the track from the far side of the stands, and you are the red sprinter in lane 4. Computer sprinters fill the other seven lanes; in two player mode the blue sprinter in lane 5 is 2P. The top center shows your race clock and a progress bar with a dot for every runner, and the top left shows your current place, speed in km/h and a rhythm bar.

Hold a phone upright and the track splits into two rows. The bottom row follows you and the top row follows the fastest runner other than you, so you can see exactly how far ahead or behind you are.

How should I tap to run fastest?

Alternate left and right more than 11 times a second with an even gap between presses. That gives the top speed of 11.6 m/s (about 41.8 km/h), and with a quick reaction you can break 10 seconds.

Presses per secondTop speedRough time
6about 25 km/h15 seconds
8about 31 km/hhigh 12s
10about 37 km/haround 11 seconds
11.5 or more, even rhythmabout 41.8 km/hhigh 9s to low 10s

The rhythm bar shows how even your gaps are. Bursts followed by pauses shrink the bar and can cost up to 20 percent of your speed even at the same tap count. Stop pressing for more than 0.4 seconds and your sprinter starts to slow down.

Why does my sprinter stumble?

Pressing the same side twice in a row, or pressing both buttons almost together (within 0.045 seconds), makes you stumble. While stumbling your presses are ignored and you lose a lot of speed.

MistakeOn screenResult
Same side twiceSame side!About 0.4 s stumble, lose 15% speed then slow down
Both buttons at onceOff beat!About 0.26 s stumble, lose 8% speed then slow down
No press for 0.4 snoneGradually slow down

Rubbing two fingers across both buttons at once counts as off beat, so that trick does not work. The foot shaped pads on screen flash white on the side you should press next, which helps when you lose the order.

When is it a false start?

Pressing after Set but before the gun, or within 0.1 seconds after the gun, is a false start. The first false start earns a yellow card warning and everyone returns to the blocks; a second one by the same runner is a red card and disqualification.

The start follows a real race: On your marks, Set, then the gun. The pause between Set and the gun changes every time, from 1.2 to 2.3 seconds, so you cannot count the beat and press early. A reaction faster than 0.1 seconds is treated as a false start just like in real athletics, because nobody can hear the gun and move that fast. Computer sprinters sometimes false start too and get warned. The result screen shows your reaction time from the gun to your first stride in thousandths of a second.

How fast are the three computer levels?

Easy runs between 12.3 and 14.2 seconds, Normal between 10.9 and 12.3 seconds, and Hard between 9.88 and 10.95 seconds. Each race gives the seven sprinters slightly different target times, reactions and acceleration.

LevelComputer timesTo win
Easy12.3 to 14.2 s, sometimes stumbleAbout 8 steady presses a second
Normal10.9 to 12.3 s10 or more presses a second
Hard9.88 to 10.95 s11 or more a second, no stumbles, a quick start

The stadium board shows the wind, from 0.6 m/s against to 1.9 m/s behind. Every 1 m/s of tailwind makes all runners about 0.6 percent faster.

How are times and places decided?

The moment each sprinter crosses the line is measured to a thousandth of a second and shown rounded up to a hundredth, as in official races. If two times match to the hundredth, both are shown to the thousandth to separate them.

When you get within 3 m of the line the action slows down so you can watch your dip break the tape. After the race a photo finish appears, built from a single slice of the finish line over time. Time runs along the horizontal axis, so the first runner home stands on the right, and the scale at the bottom shows the exact time. Then the top three step onto the podium for gold, silver and bronze medals, and the result screen lists all eight times.

Your timeResult screen comment
Under 9.90 sWorld record legs
Under 10.40 sNational final pace
Under 11 sTrack team ace
Under 12 sSports day relay anchor
Under 13.5 sOne of the fastest in class

Tips for a faster time

  1. Listen for the gun. Pressing as soon as you see Set is the easiest way to false start. A reaction around 0.15 seconds is plenty.
  2. Use two separate fingers, not your wrist. On a keyboard give each index finger one key, A and D or ← and →, and the gaps stay even.
  3. Use the first ten strides to find your beat. Once the rhythm bar fills green, holding that beat to the line beats frantic bursts.
  4. Let go for a moment after a stumble. Presses during a stumble are thrown away, so restarting on an even beat recovers faster.
  5. On phones tap near the screen edges with both thumbs. Tapping near the middle can land on the wrong half and cause a same side mistake.

Controls and two player mode

Your personal best and gold medal counts are saved only in this browser and never sent to a server. The sprinters, crowd, scoreboard, track, starting gun, footsteps and cheering are all drawn and synthesized in code.

Frequently asked questions

Is 100m Sprint free?

Yes. It is free to play on this page with no sign up, on computers, phones and tablets.

How do I run?

After the gun, alternate the left and right buttons as fast as you can: ← → or A D on a keyboard, or the left and right halves of the screen with two thumbs on a phone. Every press is one stride.

How fast do I need to tap for the best time?

Alternate more than 11 times a second with even gaps to reach the top speed of 11.6 m/s, and with a quick reaction you can run in the 9s. Ten presses a second gives about 11 seconds, eight gives a high 12.

Why does my sprinter stumble?

Pressing the same side twice in a row, or pressing both buttons within 0.045 seconds of each other, makes you stumble. Presses are ignored while you stumble and you lose speed, so let go briefly and restart on an even beat.

How are false starts judged?

Pressing after Set but before the gun, or within 0.1 seconds after the gun, is a false start. The first one is a yellow card warning and a restart; a second one by the same runner is a disqualification.

How do the computer levels differ?

Easy runs 12.3 to 14.2 seconds, Normal 10.9 to 12.3 seconds and Hard 9.88 to 10.95 seconds. Easy computer sprinters sometimes stumble.

Can two people play?

Yes. Choose Two players: 1P uses A and D and 2P uses ← and → on one keyboard. On phones the bottom half of the screen is 1P and the top half is 2P, and the track splits into two rows that follow each runner.

Where are my records saved?

Your personal best and gold medal counts are saved only in this browser. Times are measured to a thousandth of a second, shown rounded up to a hundredth, and shown to the thousandth when two times tie.