What is tuho?
Tuho is the Korean traditional game of tossing arrows into a tall pot set a few paces away, played at court and in noble houses on New Year and harvest holidays. It is often called pitch pot in English. In this game you toss 12 feathered arrows at a celadon pot standing in a hanok courtyard.
The pot has a wide mouth in the middle and two narrow ears on the sides. An arrow in the mouth scores 1 point, one that lands in an ear scores 2, and an arrow that clinks off the rim and still drops in earns a 1 point bonus. A hit makes the pot ring and rock, a miss kicks up dust in the yard. The scoreboard counts with sangaji, the old Korean tally sticks, bundled in fives.
How do I throw an arrow?
Press the arrow in the hand at the bottom, pull it down and let go. The length of the pull is the power and the angle of the pull is the direction, slingshot style: pull down and to the left and the arrow flies to the right.
The power bar on the right fills as you pull. At normal distance about half the bar reaches the mouth, at near about a quarter, at far about two thirds. Your first two throws show a dotted flight path before you release, so use them to learn how much pull the distance needs. From the third throw on you throw by feel.
How is the game scored?
The center mouth scores 1, each side ear scores 2, and a bounce off the rim that still goes in adds a 1 point bonus. That makes 3 the most one arrow can score, and the round ends after 12 arrows.
| Where it lands | Points | What you see |
|---|---|---|
| Center mouth | 1 | A deep tong, the pot rocks |
| Side ear | 2 | Sparkles and a bright chime |
| Off the rim, then in | +1 bonus | Clink, then tong, confetti |
| Off the rim and out | 0 | Clink, arrow sticks in the dirt |
| Pot body or the yard | 0 | A puff of dust |
In solo mode your 12 arrow total is your record and 36 is a perfect score. 28 or more earns the Tuho master rank and 20 or more Courtyard ace. Each distance keeps its own best score.
What do the wind and the wrist twist do?
The flag on the right of the yard shows the wind direction and strength, and a wind marker also sits at the top of the screen. Wind blowing to the right pushes the arrow right, so aim slightly left. The farther you throw, the longer the arrow hangs in the air and the more the wind moves it.
Wiggling your finger left and right while pulling puts spin on the arrow, like twisting the wrist, and it curves a little toward the last direction you wiggled. On a keyboard Q and E add twist. It helps against the wind or when going for an ear, but an accidental wiggle sends the arrow astray. If the twist marker appears under the power bar, hold still and pull again.
What modes are there?
Solo record, take turns with the computer (Easy, Normal, Hard) and two players taking turns, each at a Near, Normal or Far distance.
| Mode | How it goes |
|---|---|
| Solo record | 12 arrows, chase your best score at each distance |
| Versus computer | You and the computer alternate one arrow at a time, 12 each, highest total wins. Hard goes for the ears |
| Two players | 1P and 2P alternate throws on one phone |
Tips for landing more arrows
- Memorize the first two dotted paths. Note where the power bar sits when the dots reach the mouth and the other ten throws get much easier.
- Correct the power in small steps. The mouth is only about one notch of the bar wide. If you fell short, pull just a fingertip farther.
- Aim a touch into the wind. Three triangles on the wind marker mean a clear offset, one triangle means barely any.
- Save the ears for when you need them. An ear is half the size of the mouth. Go for 2 points when you are behind and keep feeding the mouth when you lead.
- Rim bounces are luck, but free. An arrow that catches the edge drops in about half the time and brings the bonus with it.
Controls
- Touch or mouse: press the lower part of the screen, pull down and release. A longer pull throws harder, pulling left sends the arrow right. Wiggle sideways while pulling for a wrist twist.
- Keyboard: aim with the left and right arrows, hold Space and the power sweeps up and down, release at the moment you want. Q and E add twist. On the title screen Space or Enter starts right away.
- Two players: the glowing scoreboard at the top shows whose turn it is.
Best scores per distance, wins against the computer and the sound setting stay in this browser and are never sent to a server. The flight is computed from power, wind and twist, so the same pull can land differently once the wind changes.