KOJP

Tuho (Arrow Toss) Online Game

Toss feathered arrows into a celadon pot in a Korean courtyard. Mouth 1 point, ears 2, 12 arrows a round

12 arrows a round · Near, Normal, Far

Pull the arrow down and let go to toss it at the pot. How far you pull is the power, the angle is the aim. Watch the flag and aim a little into the wind. Your first two throws show a dotted flight path.

Controls

Drag down: aim and power
Wiggle sideways while dragging: wrist twist (a slight curve)
Arrow keys ← →: aim · Hold and release Space: power · Q/E: twist

What is tuho?

Tuho is the Korean traditional game of tossing arrows into a tall pot set a few paces away, played at court and in noble houses on New Year and harvest holidays. It is often called pitch pot in English. In this game you toss 12 feathered arrows at a celadon pot standing in a hanok courtyard.

The pot has a wide mouth in the middle and two narrow ears on the sides. An arrow in the mouth scores 1 point, one that lands in an ear scores 2, and an arrow that clinks off the rim and still drops in earns a 1 point bonus. A hit makes the pot ring and rock, a miss kicks up dust in the yard. The scoreboard counts with sangaji, the old Korean tally sticks, bundled in fives.

How do I throw an arrow?

Press the arrow in the hand at the bottom, pull it down and let go. The length of the pull is the power and the angle of the pull is the direction, slingshot style: pull down and to the left and the arrow flies to the right.

The power bar on the right fills as you pull. At normal distance about half the bar reaches the mouth, at near about a quarter, at far about two thirds. Your first two throws show a dotted flight path before you release, so use them to learn how much pull the distance needs. From the third throw on you throw by feel.

How is the game scored?

The center mouth scores 1, each side ear scores 2, and a bounce off the rim that still goes in adds a 1 point bonus. That makes 3 the most one arrow can score, and the round ends after 12 arrows.

Where it landsPointsWhat you see
Center mouth1A deep tong, the pot rocks
Side ear2Sparkles and a bright chime
Off the rim, then in+1 bonusClink, then tong, confetti
Off the rim and out0Clink, arrow sticks in the dirt
Pot body or the yard0A puff of dust

In solo mode your 12 arrow total is your record and 36 is a perfect score. 28 or more earns the Tuho master rank and 20 or more Courtyard ace. Each distance keeps its own best score.

What do the wind and the wrist twist do?

The flag on the right of the yard shows the wind direction and strength, and a wind marker also sits at the top of the screen. Wind blowing to the right pushes the arrow right, so aim slightly left. The farther you throw, the longer the arrow hangs in the air and the more the wind moves it.

Wiggling your finger left and right while pulling puts spin on the arrow, like twisting the wrist, and it curves a little toward the last direction you wiggled. On a keyboard Q and E add twist. It helps against the wind or when going for an ear, but an accidental wiggle sends the arrow astray. If the twist marker appears under the power bar, hold still and pull again.

What modes are there?

Solo record, take turns with the computer (Easy, Normal, Hard) and two players taking turns, each at a Near, Normal or Far distance.

ModeHow it goes
Solo record12 arrows, chase your best score at each distance
Versus computerYou and the computer alternate one arrow at a time, 12 each, highest total wins. Hard goes for the ears
Two players1P and 2P alternate throws on one phone

Tips for landing more arrows

  1. Memorize the first two dotted paths. Note where the power bar sits when the dots reach the mouth and the other ten throws get much easier.
  2. Correct the power in small steps. The mouth is only about one notch of the bar wide. If you fell short, pull just a fingertip farther.
  3. Aim a touch into the wind. Three triangles on the wind marker mean a clear offset, one triangle means barely any.
  4. Save the ears for when you need them. An ear is half the size of the mouth. Go for 2 points when you are behind and keep feeding the mouth when you lead.
  5. Rim bounces are luck, but free. An arrow that catches the edge drops in about half the time and brings the bonus with it.

Controls

Best scores per distance, wins against the computer and the sound setting stay in this browser and are never sent to a server. The flight is computed from power, wind and twist, so the same pull can land differently once the wind changes.

Frequently asked questions

Is tuho free to play?

Yes. No sign up, right here on this page, on desktop, phone or tablet. The yard is laid out for a portrait screen.

How does scoring work?

The wide center mouth scores 1 point and each narrow side ear scores 2. An arrow that clinks off the rim and still drops in earns a 1 point bonus, so one arrow can score up to 3 and 12 arrows up to 36.

How do I get the power right?

The pull length is the power and the bar on the right shows it. About half the bar reaches the mouth at normal distance, a quarter at near and two thirds at far. Your first two throws show a dotted path, so learn the feel then.

How do I read the wind?

The flag on the right streams in the wind direction, and the triangles on the wind marker at the top show its strength. Aim a little into the wind, and expect more drift at the far distance.

What is the wrist twist?

Wiggling your finger left and right while pulling spins the arrow so it curves slightly toward the last direction you wiggled. On a keyboard use Q and E. The twist marker under the power bar shows when it is on.

How do the computer levels differ?

Easy misses often, Normal hits the mouth fairly reliably, and Hard rarely misses and sometimes goes for the ears. Wins are counted per level.

How does two player mode work?

Tap Two players on the title screen and 1P and 2P alternate one throw at a time. The glowing scoreboard shows whose turn it is, and after 12 arrows each the higher total wins.

Are the rules the same as real tuho?

The frame is the same: throw arrows into the mouth and ears of the pot, with ears worth more. Traditional tuho counted arrows in out of 12 and scoring varied from house to house, so this game keeps it simple with mouth 1, ear 2 and a bounce bonus.