KOJP

Volleyball Duel Online Game

Side view court, a net in the middle, two round players in a 1 on 1 volleyball match. Bump with your body, jump to spike, first to 15

First to 15 · 3 computer levels · 2 players on one screen

The ball pops up whenever it touches your body. Hit a ball higher than the net while you are in the air and it becomes a hard spike. If the ball touches the floor, the other side scores. From 14 all you need a 2 point lead.

Controls

← → or A D: move
↑ W Space: jump · in the air hold ↑ for a long hit, ↓ to slam down
Two players: left WASD, right arrow keys
Phones: a stick (push up to jump) and a jump button, one set per half for two players
P or Esc: pause

How do you play Volleyball Duel?

Stay on your half of the court, move left and right, jump, and send the ball over the net by letting it hit your body. Any touch pops the ball upward, so there is nothing tricky to time. The whole game is about being where the ball is going to land before it gets there.

Like the classic animal volleyball games, the court is seen from the side in a bright gym. The yellow player on the left is you; the blue player on the right is the computer or your friend. Each rally starts with the ball dropping onto the head of the side that just lost the point, so the loser always gets the first attack. The ball bounces off the walls and the ceiling, so it never leaves the court. Only the floor ends a rally.

How is the score counted?

When the ball touches the floor, the player on the other half gets one point. It does not matter who hit it last, only which half of the floor it landed on.

SituationResult
Ball touches the floor on my halfOpponent scores, next ball drops on me
Ball touches the floor on their halfI score, next ball drops on them
Ball hits the netIt just bounces off. Whichever side it lands on decides
Ball hits a wall or the ceilingIt bounces and play continues
Reaching 15Wins with a lead of 2 or more
14 allDeuce. Play on until someone leads by 2

Deuce and match point show under the scoreboard, and once a rally passes four touches the rally count appears too. The result screen keeps the longest rally and the number of spikes.

How do you spike?

Jump, and if the ball touches you while it is above net height, the spike fires automatically. It travels almost three times faster than a floor bump and dives downward, so unless the defender is already in position it is very hard to return.

The ball carries a little spin: a spiked ball sinks slightly faster and a ball you bump while running curves a little in the direction you were moving. Connecting near the top of your jump gives the best angle, so jump about half a beat before the ball reaches your head.

What is different about the three computer levels?

Easy simply chases where the ball is right now. Normal calculates where the ball will land and goes there first. Hard does the same, then jumps at every chance and picks the spike angle that lands farthest from you.

LevelSpeedReactionBehaviour
Easy60%every 0.45 sFollows the ball's current position, big errors, jumps now and then
Normal82%every 0.24 sPredicts the landing spot, jumps most of the time, random spike angle
Hard100%every 0.1 sWaits at the landing spot, jumps at every chance, picks the angle by your position

Against Hard, just bumping the ball back is not enough. When the computer hugs the net, hit long; when it drops back, slam. Wins per level are saved in this browser and show under the buttons on the title screen.

How does two player mode work?

Pick Two players on the title screen: the left yellow player uses W A S D and the right blue player uses the arrow keys on the same keyboard. On phones and tablets each half of the screen gets its own stick and jump button, one finger each.

In two player mode the result shows which side won and the longest rally instead of a win count. Two spikers finish a match fast, two bumpers can keep a rally going for dozens of touches, so mix it up.

Tips for winning

  1. Watch the landing spot, not the ball. While the ball is rising, guess where the arc ends and go there. Chasing the ball keeps you half a step late.
  2. Stand half a step behind the ball to receive. A hit on top of your head lofts the ball forward over the net. A hit on your front pops it almost straight up and you have to hit it again.
  3. Always jump for a high ball. Bumping it from the floor hands the attack to your opponent.
  4. Mix your angles. Slam only and the opponent moves up to the net; hit long only and they drop back. Look where they are and aim the other way.
  5. When the opponent jumps, step back. Most spikes land in the middle or the back of the court. Wait at the net and the ball sails over your head.

Controls

Win counts and the longest rally are stored only in this browser and never sent to a server. All graphics and sounds are drawn and synthesized in code, so there is nothing to download and the game opens instantly even on a slow connection.

Frequently asked questions

Is Volleyball Duel free?

Yes. Play it free on this page with no sign up, on a computer, phone or tablet.

How many points win a match?

15. At 14 all it goes to deuce and continues until one side leads by 2.

How do I hit the ball?

The ball pops up by itself whenever it touches your body. Just stand where it is going to land. Jump and touch a ball above net height and you get a hard spike.

How do I change the spike angle?

Hold ↓ (S for the left player) when you connect in the air for a steep slam, or hold ↑ (W) for an almost flat long hit. With no key held the spike goes at 30 degrees.

Can two people play?

Yes. Choose Two players on the title screen: left uses WASD, right uses the arrow keys on the same keyboard. On phones each half of the screen gets a stick and a jump button.

How strong is the Hard computer?

It calculates where the ball will land and waits there, jumps at every chance and spikes to the spot farthest from you. Bumping alone will not beat it; mix slams and long hits.

Does it work on phones?

Yes. Move with the round stick at the bottom left, jump by pushing it up or tapping the jump button on the right. In portrait the court sits at the top and the stick fills the space below.

Are my records saved?

Wins per level and your longest rally are saved in this browser. Nothing is sent to a server, so other devices will not show them.